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Advise to update ennemies formation on a map!
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Mon Apr 06, 2009 10:48 pm    Post subject: I've downloaded the wip and... Reply with quote

I've downloaded the Nighly Built Version of Hspeak.exe and the command is regonised! Hourra!

The problem now is that when I test, nothing happens on screen

I've made the following test script to to work on the command. Could somoene tell me if she/he see something wrong?

Code:


script, test2, begin

    variable (box)
   box := create rect (300, 180, 0)   
   
   center slice(box)
   set rect trans(box, true)
    wait (9)
    #delete the box
    free slice (box) 

end #end for the script


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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Apr 12, 2009 4:32 am    Post subject: So? Could somoene help me? Reply with quote

So? Could somoene help me? I can't understand why the command "create rect" doesn't work!

As always thanks, for the help!
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sun Apr 12, 2009 4:56 am    Post subject: Reply with quote

The Nightly HSpeak only works with the Nightly CUSTOM/GAME.
(Or rather, it only works properly in the Nightly CUSTOM/GAME)

So you'll want to make sure you're using those.
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Apr 12, 2009 10:48 pm    Post subject: It better using the wip version of game.exe indeed! Reply with quote

TwinHamster wrote:

The Nightly HSpeak only works with the Nightly CUSTOM/GAME.
(Or rather, it only works properly in the Nightly CUSTOM/GAME)


Indeed! I should have realised it by myself! Sorry for asking this! Oookay...

Here is a new version of my menu script

Code:

script,menu,textbox used=87,number of lines=3, backcolor=0, textcolor=15, choice color=5,x=160,y=100,spacing=8,begin

#Initialization of the menu
variable(MenuChoice,temp)
variable (sub_menu)
if(numberoflines<<4)then(numberoflines:=4) #We want to make sure that the minimum lines is 4

number of lines:=numberoflines--1
#The actual numbering is 0 based, not 1 based, meaning if the number of lines is 2, the count is 0, 1; not 1,2
menuchoice:=0 #default choice is 0 that is to say the first line , case (0) (see below)
sub_menu:=menuchoice

#this step clears the number of strings based on the number of lines.
#EX: number of lines = 2, it will clear string 0, 1; so if there are 8 lines menu choices, string
#0-7 will be cleared, so make sure you don't use those for anything important

for(temp,0,numberoflines)do(
   if(backcolor>=1)then( #Since you cannot provide backcolor for outline style strings,
      stringstyle(temp,string:flat) #its important to change the string style to flat
      stringcolor(temp,textcolor,backcolor)
   )else(stringcolor(temp,textcolor))
   clearstring(temp)
#FREE SLICE (BOX) here?
    
   stringfromtextbox(temp,textboxused,temp)
   centerstringat(temp,x,y) #Change this to showstringat(temp,x,y) to make the menu be left-aligned
   variable (box)
   box := create rect(140, 50, 0)
   center slice (box)
    set rect trans(box, true)

   increment(y,spacing)
#vertical space between each string has to be >= 8, otherwise the strings will overlap
end

#highlights the default choice
stringstyle(menuchoice,string:flat)
stringcolor(menuchoice,textcolor,choicecolor)
#main loop, this is where all the menu browsing happens

while(keyispressed(key:enter)==false)do(

  if(keyispressed(key:up))then(  #Behavior for up key
   while(keyispressed(key:up))do(wait(1)) #This turns off key repeat
   if(menuchoice>>0)then(  #makes sure that the menu cursor stays in place and doesn't go overboard    
       if(backcolor>>0)then(
     stringstyle(menuchoice,string:flat)
     stringcolor(menuchoice,textcolor,backcolor)
       )else(stringstyle(menuchoice,string:outline))
   decrement(menuchoice)
   decrement (sub_menu)
   stringstyle(menuchoice,string:flat)
   stringcolor(menuchoice,textcolor,choicecolor)   
   end
  end

  if(keyispressed(key:down))then( #Behavior for down key
    while(keyispressed(key:down))do(wait(1))  #This turns off key repeat
   if(menuchoice<<numberoflines)then( #makes sure that the menu cursor stays in place and doesn't go overboard
       if(backcolor>>0)then(
     stringstyle(menuchoice,string:flat)
     stringcolor(menuchoice,textcolor,backcolor)
       )else(stringstyle(menuchoice,string:outline))
      increment(menuchoice)
     increment(sub_menu)
   stringstyle(menuchoice,string:flat)
   stringcolor(menuchoice,textcolor,choicecolor)   
    end
  end

wait(1) #very important prevents the menu from moving down
end

return(menuchoice) #returns the value of MenuChoice
#clears the strings we just used
for(temp,0,numberoflines)do(
hidestring(temp) 
clearstring(temp)
end

Switch (sub_menu)  do(
case(0)do(show text box (90)
sub_menu:=0) #submenu:=0 => reset sub menu
case(1)do(show text box (89)
sub_menu:=0)
case(2)do(show text box (88)
sub_menu:=0)
case(3)do(
show text box (80) #allows to leave the game 
sub_menu:=0)
case(-1)do(
return(menuchoice),
#clears the strings we just used
for(temp,0,numberoflines)do(
hidestring(temp) 
clearstring(temp)
#wait for text box
) #end for for.. do
) #end for the switch
) #end for case (-1)

resume player #allows game to came back to normal

end #end of the plotscript



I managed to make appear the box correctly by I don't see where to put the free slice (box) lines so if you have some advice....

I also have another question about clearing strings. It is explained in the commentary that strings are automatically cleared basing on the number of line but when I test string up to string 14 is cleared. How come?

As always thanks for the help and thanks for having answered so quickly!
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Apr 16, 2009 9:34 pm    Post subject: So? Any advise? Reply with quote

So? Could somoene help me to find where the free slice sommand could go?

Thanks a lot!
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msw188




Joined: 02 Jul 2003
Posts: 1041

PostPosted: Fri Apr 17, 2009 8:52 am    Post subject: Reply with quote

You're gonna have to get TMC or James in here most likely. The slices are still very new plotscripting devices and I don't understand what they are or what they do at all. I think a lot of users feel similarly at the moment; are slices even in a stable version yet?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Apr 23, 2009 7:32 am    Post subject: Reply with quote

Oh, sorry, I forgot about this.

This is in the wrong place:
Code:
   variable (box)
   box := create rect(140, 50, 0)
   center slice (box)
    set rect trans(box, true)


You put it inside the for loop which sets each string to a line from the textbox, so it will create multiple rects/boxes instead of just one.

free slice deletes the box you created. Without it, it would continue to appear on the screen until you quit! So put freeslice at the end of your script, where you clear the strings.

Also, now that you know how to display boxes, do you still want to draw strings in the flat style, with a background colour?
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Tue Apr 28, 2009 2:16 am    Post subject: Sorry but... I can't see where it goes Reply with quote

I've tried to place free slice several times in the script but it didn't worked

Should I place it just near the command

Code:

free slice box
resume player #allows game to came back to normal


or a bit above?

Code:

return(menuchoice) #returns the value of MenuChoice
#clears the strings we just used
for(temp,0,numberoflines)do(
hidestring(temp)
clearstring(temp)
free slice (box)
end


Thanks for your help!
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TMC
On the Verge of Insanity




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PostPosted: Wed Apr 29, 2009 6:55 am    Post subject: Reply with quote

You should have only one rect and only call freeslice once. So the first code you pasted should work. What happens?
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bis_senchi




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Location: Reims, France

PostPosted: Thu Apr 30, 2009 1:08 am    Post subject: It just doesn't work... Reply with quote

Well I tested with the free slice line placed just after resume player and it appears that it has no effect when the script ends.

But I think this may be due to the fact my onkeypress may interfer and launch the menu and don't know what do after?

Code:


script, mykeypressedscript map6v2, begin

#if (key is pressed(key:esc), xor, key is pressed(key:alt),xor, key is pressed(key:space)) then, begin # menu is unactivated
# pb il faut rajouter la barre espace mais on dialogue aussi avec


if (key is pressed(key:esc), xor, key is pressed(key:alt)) then, begin # menu is unactivated
suspend player
wait (1)
menu #launch script with new menu in it
end #end for the if keypress

if (key is pressed(key: numlock)) then, begin
if (pauseisactive==false) then, begin
pause script
end, else, begin

#thus, pauseisactive must be true
unpaused script
end #end of the first if
end #end of the second if

#numlock is pressed for pause

if (key is pressed(key: d)) then, begin
if (check tag (tag:dsecond)==on) then, begin #if another key have been pressed
advance text box
wait(1)
resume box advance
resume npcs
set tag (tag:dsecond, off) 
end, else, begin
duelmodemap6
end #end for the tag
end #end for if keypress


end #end of the plotscript


What could be the other reasons that could explain why the code doesn't work?

Thanks very much in advance for the help!
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