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NeoSpade's Plotscripting questions
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Fri Oct 03, 2008 10:23 am    Post subject: Reply with quote

Ah okay, well thanks, atleast I know that its not entirely impossible, Ha ha ha! darn it I should of asked if it was possible to make multiple text boxes appear before I spent a day making that script Oookay...
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Oct 03, 2008 4:44 pm    Post subject: Reply with quote

You could use menus instead. Menu labels also support tags like ${V##}. You'll need to open and close all the menus with scripting.
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Sat Oct 04, 2008 10:51 am    Post subject: Reply with quote

Okay, heres a little tiny problem I'm having, and its involving this here little timer:
Code:
plotscript, herbreset, begin
show text box (89)
wait for text box
setvariable (alarm, 0)
set timer (0, 300, 15, (setvariable (reset, 1)))
set timer (1, 300, 15, (run script by id (@convertherb)))
end

it compiles fine, but in GAME, when I activate it the counter instantly goes down to 0, whats the problem?
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Oct 04, 2008 11:54 am    Post subject: Reply with quote

I think you want this instead:
Code:
set timer (1, 300, 15, @convertherb)


You can't pass it an actual command like setvariable. You need to pass the plotscript id.
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Sat Oct 04, 2008 12:14 pm    Post subject: Reply with quote

ah, thanks a lot!
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