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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Feb 03, 2009 11:27 am    Post subject: Reply with quote

The Mad Cacti wrote:
Custom strips characters like / from constant names when it generates .HSI files. Have a look.
I guess what it should really do is print a warning when it has to remove something.


The only problem with that that I can see is that I would hate to have game authors removing special chars from their item names just because they thought the warning mattered for correct functioning of their scripts.... or just because the warning annoyed them
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Feb 03, 2009 9:55 pm    Post subject: Reply with quote

Hmm, I forgot about that. We could just print a note that some names were changed, and not flood the screen by printing them all out.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Wed Feb 04, 2009 7:12 am    Post subject: Reply with quote

The script you are about to make is usable. Only the names have been changed to protect the players.
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