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Xerian (Version 1.1)

  By: Duke Lee - Xerian Master
Homepage: http://www.angelfire.com/co3/DPGamersite/home.html
Download: 336 KB

Reviewed by: Chaos Nyte

  I couldn't see why no one would review this game. I mean, sure the first one is bad, and this one offers maybe another twenty minutes of playtime, while making the player have to start the game over, but it couldn't be that awful. Right? Wrong. The worst part is that he didn't even bother to include a read-me to inform the player what's changed in this version, leaving him to stumble around and find out for himself what the creator altered.

  Storyline- Check out my first review, and that about sums it up. A few changes though. XM removed a character that I was using in the previous version, and now, instead of adventuring to stop the skull creatures, it's just for the hell of it. Frankly, I don't know which ones stupider. Anyway, after you leave Mount Zerian, Kolon finds Bill's airplane, which will take them to different "Continents" (The continents of Xerian are small, it'd make more sense to call them islands.) but in midair, everyone expect Solas disappears. No reason is given. So after shooting around on the airplane for awhile, you find a hidden door that there's no chance you'd notice unless you search every tile in the overworld. Eventually you land on the continent of Trobolian, and Solas has to go through the "Cave of Nightmares". XM couldn't be bothered to make new enemies, so the enemies in the cave are just palette swapped version's of old ones. In the middle of the cave is a poorly designed maze, which activates a text box making the rest of the team reappear, saying something about an illusion eating them. It makes no sense. After making your way out of the cave, you get to Obort Town, and the party complains of being tired. Going to the inn doesn't activate anything. Wandering around town is pointless, since XM never finished it. It's only a row of houses and then blank map. God, why I am I playing this? Outside of town you find the "Mage Cave" and after some lame inter-party dialogue you wander through a skeleton filled cave. At the end are some famous evil wizards, who attack you, lose, and the run away. And that's it. The game doesn't have a real ending. Dialogue is just as poor as in the first one, only more so. I don't know why XM sent this thing in, it’s no where near done.

  Graphics- Same as the first version, except he added some grass to Mount Zerian. There really not that good. Let me extend some advice Xerian Master, destroy this game. It's not going anywhere. Your lack of effort is painfully obvious, and you seem to have no desire to finish this game to a satisfactory level. All you do is plow ahead, making this boring game worse.

  Gameplay- Lets see. A half-done town with shoddy wall mapped houses, a cave that's biggest draw is a poorly done maze, and another half done dungeon area, where Xerian Master forgot to add enemies, or even a proper ending. Boring. He even forgot to add enemies to Trobolian overworld. Instead the player gets blank instant win screens. Did XM even bother to play this?! This half finished new stuff is really unforgiveable.

  Music- The only thing that's really altered in this version. Xerian for goes the home-made shit and adds some decent ripped music.

Scores:
Graphics: Same as the last version.
7.0/10
Music: Way better then the original stuff.
6.0/10
Storyline: So very stupid. I'm insulted to have to go through this poorly done game. AGAIN.
1.0/10
Gameplay: Gameplay? What gameplay?!
2.0/10
Overall (Not an average score): You know what I think? I think Xerian Master thought he could bug fix his original version and get a better score. And that's wrong. I suggest you destory this sad excuse for a game, XM, and get to work on a game that doesn't suck.
2.0/10


Version History

Version 1.0
Version 1.1
Page design © Cody Watts, 2000.
Operation: OHR is owned and maintained by Kevin W. (Aethereal)