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Lost Wanderer The Perpetually Lost One

Joined: 16 Oct 2003 Posts: 10 Location: Somewhere out there...
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Posted: Thu Oct 16, 2003 10:05 pm Post subject: A New Guy (Gasp!) |
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Ok, I'm new around here, and to game design in general. I have the O.H.R.R.P.G. design system (duh) and have an awesome idea for a game. I think. So, I'm going to make it, and if people hate it, ah well, it's a learning experience (a couple thosand points worth, I imagine <ba-dum pish>). So, really, I just want to know if anyone out there has advice for a newbie designer whose idea may or may not be any good. Once I get some actual content put together, I will post it, but for now, I would really like advice. Please? |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Thu Oct 16, 2003 10:28 pm Post subject: |
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First play some of the games on the gamelist, to get a general idea of what the OHR is capable of, and also to see your competition. Before any of that, play Arfenhouse, whose purpose is more or less making fun of what NOT to do in 99% of OHR games. If you've got more time on your hands, play one of the longer games like Walthros or FFH, though both are considered incredibly lengthy. In general, look around for some RPGs and study how they're made, the way maptiles fit together, etc., so that when you do start on your game, you've got a general idea of what works, and what doesn't.
Coincidentally, there's a Halloween contest going on, which should conclude in two weeks. A lot of good games are made during contests, so you might want to go ahead and check those out once they're released. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Oct 16, 2003 11:15 pm Post subject: |
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Wow! A new game designer, and not a single spelling or grammatical error in your whole announcement post!
As for my advice, NOONES FIRST GAME IS EVER ANY GOOD. Make a small practice game first to get the hang of the OHR. Don't throw your game idea away with your first game, 'cause its probably not going to be very good. Unless you remake it later.  _________________ "It is so great it is insanely great." |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Oct 17, 2003 4:50 am Post subject: |
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yeah, the experience is invaluable for knowing the competition and how things work.
in general though, it's impossible to get what everyone wants, sometimes it's a "do what i can and learn from it" kind of thing where you wing it and improve from people's critism and pointers/advices. of course not all should be taken into account, it helps a lot.
Quote: | Wow! A new game designer, and not a single spelling or grammatical error in your whole announcement post! |
true to that, i was pretty surprised myself. how long have you found the OHR system? _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Oct 17, 2003 4:52 am Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Aethereal SHUT UP. Elite Designer


Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Fri Oct 17, 2003 5:05 am Post subject: |
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Walthros, however, was not your first game - it was your first released game.
Anyway, Lost Wanderer, welcome to the boards! As for advice in the realm of game design, it's generally a good idea to keep a notebook with you that you can jot down ideas into. It doesn't have to be organized in any special way unless you want it to be neat or something. You should always always always plan out a game before you even create the .rpg file (at least some general aspects - your design document does not have to be 100% full before creating the .rpg file, but at least have something to go by in there). You don't have to plan every single aspect of the game right then and there, especially considering you're bound to come up with ideas as you go along. This design document will help you GREATLY, as you won't be going along just randomly adding stuff - the ingredients are already laid out for you by having this design document. Most of all, have fun, and I hope to see some good work from you. _________________
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Fri Oct 17, 2003 5:20 am Post subject: |
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Uehehehehe! Newcomer!
Don't mind me, I'm teh village idiot! Stupid I be! ...
No use brain der brain der OVER TEH BRIDGE! !
...don't mind if that made no sense.
Right.
Anyways, welcome to the community; I don't have much advice except going and reading them articles in the ... oh, that reminds me, whatever happened to the Reasonably Septaweekly and OHR Monthly? Heh. Anyways, the articles in RS and OHRM helped me with my game...stuff. Design, yeah. Check 'em out sometime. LOLOL!!11 *cough cough* ahem, excuse me. That just about covers it then, doesn't it? A'right, I'll leave it at that then, since I don't want you to be put off by my excessive stupidity....stupidness....both. ....ah.....  _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Fri Oct 17, 2003 5:51 am Post subject: |
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guess who the producers for those were...
Reasonably Septaweekly is/was produced by rinku
OHR Monthly is/was produced by Moogle1
rinku has started to reappear on IRC, but shows no sign of wanting to commit the amount of time he did before then.
Rinku was a person some people admired and looked up to for inspiration, but others would dislike him completely. (don't flame me, i'm stating facts! oh wait, there hasn't been a flame war here yet... i think.)
Moogle1 the plotscripting guru, is in brazil on a missionary or something. and may come back after the missionary, which is in a year or two.
Moogle1 knew how to plotscript strategy games at the time of when people thought making a small movie was a big deal. (getting there, slowly... only up to polishing off custom menus) _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Oct 17, 2003 6:07 am Post subject: |
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Heh... Only I know the true identity of Moogle1. My friend Minnek told me...
MUAHAHAHAHA!
Hiya! I am evil- err- I mean I am Leroy_Leo. DARK LORD OF THE OHR!
#2!?!?!?!?!!!11
:flamedevil:
Fear me, and my astounding intellect, as I have many important things to say. Don't mind my spelling errors in ANY of my posts, and we'll get along fine. For, you see... I am not really that bad... I just like to think I am...
I never made fun of anyone but Minnek. MUAHAHAHA!!! Listen up to what I have to say... I'll try to keep it short and sweet. That is mah advice...
Minnek likes cows... _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Oct 17, 2003 6:47 am Post subject: |
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Moogle1= Adam Perry, Mormon on a 2-year mission to Brazil.
Anyway, welcome newcommer! I look forward to seeing how your games turn out. _________________ But enough talk, have at you! |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Fri Oct 17, 2003 9:01 am Post subject: |
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Lost Wanderer- Glad to see you in CP. Have a fun time!! If I were you, I'd take Fenrir's advice and play some games already made so you get a gist of what you can do with the OHR. I look forward to seeing what you do.
And definitely, take the process slowly, especially if you're new to game design. It can get discouraging if you think you can make the masterpiece project the first few times. It's definitely a learning process.
But anyways, have fun! _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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RPGrealm5 Sir, the Goombas are dancing again!

Joined: 17 Apr 2003 Posts: 354 Location: Sacramento, CA
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Posted: Fri Oct 17, 2003 11:42 am Post subject: |
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Welcome. Finally a promising person has joined the boards. Most people just join, post one post then leave forever. Please stick around, I look foward to trying out your game. _________________ Gyu, Doh! |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Oct 17, 2003 12:03 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Fri Oct 17, 2003 12:40 pm Post subject: |
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Nice ta meet you. It's good to see a newcomer without spelling or grammar errors or emoticon spam in their post.
Also, if you're looking to make good graphics, take a look at Fenrir's games and some of the better known SNES ones. http://pixeltutorial.cjb.net/ is a good tutorial on general pixel art. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Fri Oct 17, 2003 12:49 pm Post subject: |
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Bah. I never saw anything good come out of Tsugumo's tutorial. It was either him repeating stuff I already knew, or repeating and explaining the same point over and over and over. |
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