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Line of Sight

 
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NeoRicen




Joined: 05 Mar 2003
Posts: 21

PostPosted: Mon Mar 31, 2003 8:27 am    Post subject: Line of Sight Reply with quote

How do you make NPCs have a line of sight? and does it even need to be done in a plotscript?
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Mon Mar 31, 2003 9:54 pm    Post subject: Reply with quote

Hmmm...actually, I think I may know a way to lead you to some help there, pal. On the OHRRPGCE site, they have a library of plotscripting help. One of them contains a script called "NPC range". I think you can twiddle around with that script to work it out.
It would come in really nifty if you were making a Metal Gear Solid type game.
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Tue Apr 01, 2003 1:17 am    Post subject: Reply with quote

Like Valiant Warrior's MIA? Neutral
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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Tue Nov 30, 2004 11:48 am    Post subject: Reply with quote

In theory, you could set blank trigger npc's in the line of sight, time the npc to turn (if you need to) with the npc triggers, kill all the npcs with the same tag, and presto! a pokemon-style trigger!
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue Nov 30, 2004 11:52 am    Post subject: Reply with quote

Just letting you know, Raekkuul, you really should look at dates on posts to see when they were posted. Reason being, this one was posted well over a year ago, and he has already found the answer to his question.

Try to only post replies to posts that date back by at least 2 weeks at longest.
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