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Forming a group

 
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Kloud Strife




Joined: 20 Dec 2003
Posts: 5
Location: Australia

PostPosted: Sun Dec 21, 2003 12:02 am    Post subject: Forming a group Reply with quote

I am looking for people that would join me and make a group that would help each other out in making their games. If you had an idea for a game that you would like to make then the group would use there talents to help you and when someone else had an idea for a game you could use your talents to help them out. If you would like to join then reply to this message with your name, e-mail and what you are talented at. ^_^
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Sun Dec 21, 2003 11:16 am    Post subject: Reply with quote

it would seriously help if you had a demo of your own that would show off what you can do. that would be a much better incentive, and most ohr users will not reach out and help virtual enigmas.
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Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Sun Dec 21, 2003 11:55 am    Post subject: Reply with quote

This entire board is supposedly a group about making games and helping those who do. There is no reason for such a usergroup, but if you are setting out to start a development team, then what Komera said.
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Kloud Strife




Joined: 20 Dec 2003
Posts: 5
Location: Australia

PostPosted: Sun Dec 21, 2003 6:24 pm    Post subject: Reply with quote

Yes i am setting out to make a development team and I would make a demo of what i can do but it wouldn't be possible because i am only really good at plotscripting and coming up with stories.
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Aethereal
SHUT UP.
Elite Designer
Elite Designer



Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Sun Dec 21, 2003 7:42 pm    Post subject: Reply with quote

Then that should tell you right there that you should make a demo that shows that you're good at plotscripting and stories but not so hot at everything else. The fact that you might be bad at oh, say, graphics (I'm going to use that example throughout this post) doesn't inhibit your ability to create a demo that shows off your skills in the areas that you are proficient in. Once you've shown us via a demo that your plotscripting and story abilities are "good" (your words, not mine), then perhaps someone might see "Hey, that guy's pretty good at story and plotscripting, but not good at graphics, and I'm good at graphics and not that good with story, so maybe I'll join his group". That's the best way to find someone who would be willing to work with you, and that is the advice I give you as a fellow designer who is good at stories and plotscripting (and gameplay) but very, very bad at graphics. Happy
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Sun Dec 21, 2003 8:29 pm    Post subject: Reply with quote

Aeth - the only bad thing about those graphics is the horrible, horrible grid. Smokin' )

Kloud - Then post up your story on the story board, or yor script somewhere. Let us know what you are capable of, and you'll be bound to nab someone.
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Kloud Strife




Joined: 20 Dec 2003
Posts: 5
Location: Australia

PostPosted: Mon Dec 22, 2003 3:03 pm    Post subject: Reply with quote

Thanks for the advice guys Happy i'll post a my demo in a week or two.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue Dec 23, 2003 2:10 pm    Post subject: Reply with quote

Don't be in too much a hurry. Take your time and release a demo when you think it's ready. Don't feel obligated to whip up a quick demo just for us...unless that's what you want to do. I dunno.

*shrugs*
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Kloud Strife




Joined: 20 Dec 2003
Posts: 5
Location: Australia

PostPosted: Tue Dec 23, 2003 11:19 pm    Post subject: Reply with quote

Well its the holidays now and I have lots of free time, also im only planing on releasing a small thirty minute demo so even if I take my time it will only take a week or two. Happy
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Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Tue Dec 23, 2003 11:21 pm    Post subject: Reply with quote

30 minutes makes it difficult to show any skill with story.
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Tue Dec 23, 2003 11:31 pm    Post subject: Reply with quote

It can be done though, so give the guy a chance to show us what he's got.
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RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Sat Dec 27, 2003 12:35 am    Post subject: Reply with quote

Yeah, heck my first three games barely hit the 30 minutes line and that's not much to say but everyone has to start somewhere. And besides, everything you do now Kloud, will lead up to making something better. For instance wayyyyyyyyyyy back when I made Mr.Triangle 1 the graphics were very lame and the game was made in a day. Then when I look at my current games like Captain Sloth RPG and Halloween Quest, I realize just how big of a step that is. So keep trying dude. And if there's anyway I can be of assistance don't hesitate to ask. Anyways, even if you think it's crap keep going, focus on all elements and don't worry about being a perfectionist.
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