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Ohr graphics extractor is complete
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon Jul 12, 2004 5:24 pm    Post subject: Ohr graphics extractor is complete Reply with quote

here is a link
www.geocities.com/yuriym3/files.htm

tell me what you think please.
it is complete the next update might have more features if I choose to do so.
press F1 inside the program for help.

well enjoy.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Mon Jul 12, 2004 6:59 pm    Post subject: Reply with quote

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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Jul 13, 2004 1:38 am    Post subject: Reply with quote

Ah, cool, it works, you can access any type of graphic and optionally save in strips. Good job.

I haven't done anything.
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Ysoft_Entertainment
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Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Tue Jul 13, 2004 4:14 am    Post subject: Reply with quote

by the way, the file with runtimes contains only the files needed to run the program, which cut down the size from about 1.4MB to 768KB, not so bad eh? if there was only a way to speed up the loading of big images, unfortunately there isn't, the only way would be to use directX, and yea I use API setpixelV to plot the graphics, which is still a little slow.
small graphics loaded fast because of their size.

edit:I have discovered a bug, if there is 0 palletes in the game, the program reads that there is -1 palletes, I will fix it, and upload it when I get home from college.

edit:edit: file uploaded, no more bugs.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Jul 14, 2004 5:39 am    Post subject: Reply with quote

Alright! Complete ROXORIZM! Good job. This saves everyone so much trouble.
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NeoTA
Idiomatic Nomenclature




Joined: 15 Mar 2004
Posts: 165

PostPosted: Thu Jul 15, 2004 8:38 pm    Post subject: Reply with quote

the page title is 'various tilesets'. it is mildly confusing, i suggest you fix it.
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Ysoft_Entertainment
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PostPosted: Tue Jul 20, 2004 4:17 am    Post subject: Reply with quote

NeoTA wrote:
the page title is 'various tilesets'. it is mildly confusing, i suggest you fix it.


fixed.
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OHRGFX
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Solsund
Prosecutor of Pathetic Programming




Joined: 02 Jun 2004
Posts: 36

PostPosted: Tue Jul 20, 2004 5:33 am    Post subject: Much better Reply with quote

This program is looking great.

The scroll bars are a little interesting to use but it gives you
the option to jump to a section of the file, rather than having
to scroll through them, so that's good.

I'm glad to see you've got it loading straight from the file.

What if the person just wants one frame of a file?
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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Location: Wherever There is a good game.

PostPosted: Tue Jul 20, 2004 5:39 am    Post subject: Reply with quote

the program allows you to extract frame by frame,

example, walkabouts are save like this

up1-filename, up2-filename, etc

get a frame you want, delete the rest.
but it shouldn't be two hard to implement single frame saving.
if you guys want it, I can do that for you.
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OHRGFX
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Wed Jul 21, 2004 4:36 pm    Post subject: Reply with quote

This program is GREAT. I can draw some tilemaps in the ohr, then easily extract them into other programs to spice them up (or draw harder stuff), then import with bairly any quality loss. You are my new hero, EXCELLENT work my friend. Big grin
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Wed Jul 21, 2004 8:45 pm    Post subject: Reply with quote

FANTASTIC! You sir are a god among men.
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Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Wed Jul 21, 2004 8:57 pm    Post subject: Reply with quote

Hmm... sometimes, it seems to load the wrong game. For example, I tried to load Metal Slug F, but it simultaneosly loaded Arfenhouse 3 and my newbie game! To be exact, it gets Arfenhouse's tilesets, weapons, small and large enemies, and palletes, while the rest are from my newbie game. If it's filename problems, I'll have you know that Metal Slug F is Mslug.rpg, Arfenhouse is Ah3.rpg, and my old game was MACHU.rpg . What could this bug be?
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NeoTA
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Joined: 15 Mar 2004
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PostPosted: Wed Jul 21, 2004 10:46 pm    Post subject: Reply with quote

re: maintaining quality: you can indexize your BGs in your paintprogram (setting it to use the OHR palette), then put it back to 24bit color. then it will import into the OHR completely unmangled.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
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PostPosted: Wed Jul 21, 2004 11:11 pm    Post subject: Reply with quote

I've halted work on TinyXPRT for now...
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Ysoft_Entertainment
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PostPosted: Thu Jul 22, 2004 4:22 am    Post subject: Reply with quote

hmm..... machu tell me exactly what you are doing, what system are you using? I have no idea why its happening to you, it shouldn't be happening at all, because whenever you open new file it automatically loads tileset from that file. try downloading the ohrgfxRT, maybe something is wrong with the dialogbox file you have on your system.
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OHRGFX
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