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Title Screen Competition
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Fri Oct 22, 2004 12:55 am    Post subject: Reply with quote

Ew, Game Boy Advanced is a horrible machine! It's only got about 56k of RAM. You'd be better thinking about PSP or a non-handheld device. (For ease of programming, use the Xbox)
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Fri Oct 22, 2004 6:20 am    Post subject: Reply with quote

OK. To answer uncommons question. Yes, you can submit already made titles. This competition is to see what the best title screen ever or yet to be made is.

I really dont mind. Bend the rules, if you really want. (Just keep to the topic)
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Oct 22, 2004 6:42 am    Post subject: Reply with quote

Um.. Jabbercat?

Do you own a GBA? It's one of the best systems ever released in the US. The average quality of its games is greater than that of all three next-generation consoles, even though one-fifth of the games are remakes.

And having lower processing power/whatever doesn't matter. The system creates an optimum environment for the games it possesses, much like the SNES did.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Fri Oct 22, 2004 7:34 am    Post subject: Reply with quote

Seriously, does someone who works with OHR have any room to speculate on how "capable" a system is?
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Fri Oct 22, 2004 7:37 am    Post subject: Reply with quote

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Zombie Hunter Green
Keeps on picking the Rayon Launcher




Joined: 15 Oct 2004
Posts: 191

PostPosted: Fri Oct 22, 2004 10:31 am    Post subject: Reply with quote

Or understand how to use it, for that matter.
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jabbercat
Composer




Joined: 04 Sep 2003
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PostPosted: Fri Oct 22, 2004 10:52 am    Post subject: Reply with quote

Generally, developer's kits aren't too hard to use. The PS2 is renowned for being a hard format to program on, but Sony will probably address that with the PSP. And getting a hold of the PSP kit won't be any harder than getting a hold of a GBA kit.
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Fri Oct 22, 2004 11:28 am    Post subject: Reply with quote

WOw... O_o... I totally LOVE your title screens (note the sarcasm)

How does a title screen competition turn into a console debate?

Please stick to the topic.
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The Wobbler




Joined: 06 Feb 2003
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PostPosted: Fri Oct 22, 2004 11:31 am    Post subject: Reply with quote

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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Fri Oct 22, 2004 11:32 am    Post subject: Reply with quote

We are making it on the GBA because I feel that pixelation is more artistic then mainstream 3d graphical games. Also because, like JSH said, the GBA is a great system, and it is similar to the SNES (which is, in my opinion, the best system ever released).

There. Problem solved.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Fri Oct 22, 2004 11:33 am    Post subject: Reply with quote

rpsspoKahn wrote:
Please stick to the topic.

Well, that's one reason I watched the fanart submisison thread like a hawk.
But it might help things move along if you made a submission.

though, really, why bother? Tim's going to win anyway.
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rpgspotKahn
Lets see...




Joined: 16 May 2004
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Location: South Africa

PostPosted: Fri Oct 22, 2004 11:37 am    Post subject: Reply with quote


ok. This is a attempt at making a screen for winterfold.

I know its not 320X200. But, as I said. Rules can be bent. (slightly)
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jabbercat
Composer




Joined: 04 Sep 2003
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PostPosted: Fri Oct 22, 2004 12:15 pm    Post subject: Reply with quote

That kinda defeats the purpose of having rules.
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Fri Oct 22, 2004 12:36 pm    Post subject: Reply with quote

IT'S LIKE THIS:
NES > GBA > SNES
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Fri Oct 22, 2004 1:00 pm    Post subject: Reply with quote

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