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Overwriting

 
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It is the Riz
Save the pretty people!




Joined: 08 Dec 2004
Posts: 66
Location: Gutter

PostPosted: Thu Dec 09, 2004 12:30 pm    Post subject: Overwriting Reply with quote

I just found an old rpg I worked on about a year and a half ago.
Problem is, I don't have the original text file with my plotscripts.

The big question is:
If I make a new plotscript file and import it into custom, will it overwrite my previous plotscripts already in the game.

I'm thinking that as long as it's a different filename, it shouldn't matter.


-I call pro.
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rpgspotKahn
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Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Thu Dec 09, 2004 12:32 pm    Post subject: Reply with quote

It shall.

Extract the old plotscripts with the plotscript extractor. On the www.hameterrepublic.com website. Then place the old into your new file.
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It is the Riz
Save the pretty people!




Joined: 08 Dec 2004
Posts: 66
Location: Gutter

PostPosted: Thu Dec 09, 2004 12:38 pm    Post subject: Reply with quote

Schweet. Thanx!

-How do you shot Tonga?
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Thu Dec 09, 2004 1:09 pm    Post subject: Reply with quote

Ya know what, though? I got the Plotscript Extractor, and I have absolutely NO IDEA how to use it. There's so many things involved in the extraction that I have no idea how the hell to do, so if there's someone who really knows how to use it successfully, I would really love to know. Happy
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rpgspotKahn
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Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Thu Dec 09, 2004 1:56 pm    Post subject: Reply with quote

Me too then. I only really knew that it existed.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Dec 16, 2004 3:30 am    Post subject: Reply with quote

You know, as far as I know, no one has ever figured out how to use the HamsterSpeak Decompiler. Then again, this is also the first time anyone has complained : (

Yes, I am aware the readme isn't a good guide, so I'll write one now. If/when I update the decompiler, I'll include a better one in the zip file.

Firstly, you need to extract the .hsp file from your game (ignore the text file and even prompts in the program which say repeatedly .hsd file - my error).
Just run unlump.exe on your RPG file, and copy the file with extention .hsp

Put this file along with HSDECMPL.EXE and all the files you are going to include in the same folder. You will include at least plotscr.hsd, and any other files that you included in your original that you still have. For example, if you used the 3rd party hsi, you will include that too.

Run HSDECMPL.EXE, type in the name of the hsp file, the number of included files, and the file names of the included files in any order.
When ask for formatting style, type default, and then n.

The scripts will (hopefully) decompile, if you don't like how there are formatted, play with the formatting options, theres a great deal of options to select, but some combinations might be buggy (at least, I am sure this is the case, if you find such a combination, please tell me : (

Also, please email me at TeeEmCee-at-gmail-.-com if you wanted to ask something else, not my email address given in the readme
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