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Do my graphics suck? |
Yes, they suck very bad |
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50% |
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They look fine, but you can improve |
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50% |
[ 3 ] |
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Total Votes : 6 |
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Jjkaybomb Brunettes have more hair

Joined: 04 Sep 2003 Posts: 267 Location: Hunting with the mouse
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Posted: Sun Dec 19, 2004 10:58 am Post subject: My art |
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Ten people downloaded both games I posted a few days ago, Kupo Quest and Light in the Dark. So graphic wise, have I improved at all?!?! Do my graphic STILL suck?! Or do I just have a wierd style, cause it looks nothing like anybody elses. _________________ A man once said to the Universe "Sir! I exist!"
"However," replied the Universe, "This does not create in me a sense of obigation."
~Stephen Crane |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Dec 19, 2004 12:29 pm Post subject: |
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*Note: I only played Light in the Dark
I think the walkabouts by themselves are much improved, just work on your walking animation. (I see you tried to use Fenrir's walking animation style. Not a bad choice, but it's really hard to do well.)
The Battle graphics are very awkward blobs, but have interesting shading on them.
The maptiles are really bad in this game. Kitsune's were much better than this.
Keep up the work. _________________ Calehay |
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Jjkaybomb Brunettes have more hair

Joined: 04 Sep 2003 Posts: 267 Location: Hunting with the mouse
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Posted: Sun Dec 19, 2004 12:38 pm Post subject: |
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Light in the Dark maptiles I knew were VERY crappy. I can do grass and old theme, but not new theme sadly...
And I didn't even know that was Fenrir's walking style. I just went with what I thought looked good
Anybody look at Kupo Quest for maptiles? _________________ A man once said to the Universe "Sir! I exist!"
"However," replied the Universe, "This does not create in me a sense of obigation."
~Stephen Crane |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Dec 19, 2004 12:51 pm Post subject: |
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I forgot to put that only the main character used that style. The others just moved side to side.
I'll check out Kupo Quest _________________ Calehay |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Sun Dec 19, 2004 1:16 pm Post subject: |
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The main character's legs seem to seesaw beneath him. Try instead keeping one leg still and place a somewhat diagonal line at the base of the other leg. (Look at Timestream Saga, and you'll know what I'm talking about.
There's a lot of misconfiguration in Maptiles. The trees have large gaping holes in them (And btw, you probably should just stick to small trees. They're easier to manage, and easier to draw really. Big trees are really freaking hard.) I wish there was more variation in the dirt, and a few different patches around. I don't like the grass maptile. I'm a fan of the "Tetris style" of grass where the grass is made up of 3 shades, and there's different Tetris shapes going on (It doesn't have to always be a Tetris shape, it can be irregular.) You should get away from the random dot placing in your backgrounds. (I think the thing that taught me this was City of Dreams, which taught me that a flat color can look better than some crazy put in a lot of shades deal on certain objects.) The tree trunks would be better if they had more shape to them, and had shading. (Right now, all I see is wood with it's natural variation. Instead of doing that, I would start off my making it gradient, add dithering, and then maybe a few differences here and there.)
I'll say that they are good graphics to start by.
Hope this has been of help to you. _________________ Calehay |
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