Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

My art

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  

Do my graphics suck?
Yes, they suck very bad
50%
 50%  [ 3 ]
They look fine, but you can improve
50%
 50%  [ 3 ]
Total Votes : 6

Author Message
Jjkaybomb
Brunettes have more hair




Joined: 04 Sep 2003
Posts: 267
Location: Hunting with the mouse

PostPosted: Sun Dec 19, 2004 10:58 am    Post subject: My art Reply with quote

Ten people downloaded both games I posted a few days ago, Kupo Quest and Light in the Dark. So graphic wise, have I improved at all?!?! Do my graphic STILL suck?! Or do I just have a wierd style, cause it looks nothing like anybody elses.
_________________
A man once said to the Universe "Sir! I exist!"
"However," replied the Universe, "This does not create in me a sense of obigation."
~Stephen Crane
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Sun Dec 19, 2004 12:29 pm    Post subject: Reply with quote

*Note: I only played Light in the Dark

I think the walkabouts by themselves are much improved, just work on your walking animation. (I see you tried to use Fenrir's walking animation style. Not a bad choice, but it's really hard to do well.)
The Battle graphics are very awkward blobs, but have interesting shading on them.
The maptiles are really bad in this game. Kitsune's were much better than this.

Keep up the work.
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Jjkaybomb
Brunettes have more hair




Joined: 04 Sep 2003
Posts: 267
Location: Hunting with the mouse

PostPosted: Sun Dec 19, 2004 12:38 pm    Post subject: Reply with quote

Light in the Dark maptiles I knew were VERY crappy. I can do grass and old theme, but not new theme sadly...

And I didn't even know that was Fenrir's walking style. I just went with what I thought looked good Oookay...

Anybody look at Kupo Quest for maptiles?
_________________
A man once said to the Universe "Sir! I exist!"
"However," replied the Universe, "This does not create in me a sense of obigation."
~Stephen Crane
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Sun Dec 19, 2004 12:51 pm    Post subject: Reply with quote

I forgot to put that only the main character used that style. The others just moved side to side.

I'll check out Kupo Quest
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Sun Dec 19, 2004 1:16 pm    Post subject: Reply with quote

The main character's legs seem to seesaw beneath him. Try instead keeping one leg still and place a somewhat diagonal line at the base of the other leg. (Look at Timestream Saga, and you'll know what I'm talking about.

There's a lot of misconfiguration in Maptiles. The trees have large gaping holes in them (And btw, you probably should just stick to small trees. They're easier to manage, and easier to draw really. Big trees are really freaking hard.) I wish there was more variation in the dirt, and a few different patches around. I don't like the grass maptile. I'm a fan of the "Tetris style" of grass where the grass is made up of 3 shades, and there's different Tetris shapes going on (It doesn't have to always be a Tetris shape, it can be irregular.) You should get away from the random dot placing in your backgrounds. (I think the thing that taught me this was City of Dreams, which taught me that a flat color can look better than some crazy put in a lot of shades deal on certain objects.) The tree trunks would be better if they had more shape to them, and had shading. (Right now, all I see is wood with it's natural variation. Instead of doing that, I would start off my making it gradient, add dithering, and then maybe a few differences here and there.)

I'll say that they are good graphics to start by.

Hope this has been of help to you.
_________________
Calehay
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group