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Is a non-violent rpg possible?
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Rpeanut
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PostPosted: Mon Feb 14, 2005 4:19 pm    Post subject: Reply with quote

Well then a non-violent RPG would be possible, because you still have a problem to pull the story. (How to get the flat tire fixed?)
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Gizmog1
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PostPosted: Mon Feb 14, 2005 11:02 pm    Post subject: Reply with quote

Exactly, I said that in an earlier post, that it is possible. As for Magma, you had a problem, and you solved it with violence. That doesn't mean the problem was a violent one, nor that you HAD to solve it with violence. Choice plays a factor in the matter, but in lots of cases, violence isn't the only good answer.
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M4gmawarrior
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PostPosted: Tue Feb 15, 2005 3:26 am    Post subject: Reply with quote

Well we all do choices in a normal day living. All the time. We decide, are they viiolent or peaceful or something else. I chose the violent one and that's not first time.
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Kenji Murasame
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PostPosted: Tue Feb 15, 2005 3:33 am    Post subject: Reply with quote

Lots of non-violent games exist.

However; It depends on if you count destruction as violence.. I don't.
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M4gmawarrior
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PostPosted: Tue Feb 15, 2005 8:51 am    Post subject: Reply with quote

Destruction can be count as violence. Violence means any kind of action, where the meaning is to physically, mentally or other way to harm and hurt somebody or something. As a matter of fact, destruction is the most worst part of violence. As far as I can understand, destruction it is meant to cause massive damages to the target.

If I'm wrong in some parts above, please correct my mistakes.

So, destruction is violence
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LeRoy_Leo
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PostPosted: Tue Feb 15, 2005 9:23 am    Post subject: Reply with quote

M4gmawarrior wrote:
If I'm wrong in some parts above, please correct my mistakes.

... Ok.


"Destruction can count as violence. Violence is any kind of action that physically or mentally harms someone or something. As a matter of fact, destruction is the worst part of violence. As far as I can understand, destruction is meant to cause massive damage to the target."

Sorry if you consider this a bash, man. You do put up a good argument, Magma. However, CAN destruction be violence or IS it violence? Be more resolute in your opinion. I do agree with both sides, though. Destruction, I believe, can be both violent and pacifistic.

This may be irrelevant to the topic, but as far as I know, a non violent game is possible and people usually want to stay away from them. Violence is more appealing to most audiences these days. Sure, one can argue that farming games are fun and non-violent or they can be violent. However, in most cases, it is the violent games which sell the best.
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Last edited by LeRoy_Leo on Tue Feb 15, 2005 12:05 pm; edited 1 time in total
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Kenji Murasame
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PostPosted: Tue Feb 15, 2005 10:10 am    Post subject: Reply with quote

Why is destruction always violent? What if in the game, your job is to tear down an empty building?
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Uncommon
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PostPosted: Tue Feb 15, 2005 10:13 am    Post subject: Reply with quote

It's not so much that destruction is always violent as that violence is very often at the heels of destruction. What if in the game, your job is to tear down an empty building, but it turns out a stray cat had given birth to her litter in said building, and she and all her kittens were killed when the building was demolished?
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Kenji Murasame
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PostPosted: Tue Feb 15, 2005 10:34 am    Post subject: Reply with quote

Games only do what they want to do. In any sake, you could destroy a building full of people and have them all run out before anything happens.

Adding to this.. "non-violent" shouldn't be such an absolute. Take something like "Animal Crossing".. it is a totally non-violent RPG; but yeh, you CAN say... hit peoples heads with a fishing net. Does this mean it's violent? Nay... it just means it has a little bit of violence.

Making a game with any realism or scope involved will require probably a tiny bit of violence. This doesn't make it a violent game.
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Fernurion
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PostPosted: Tue Feb 15, 2005 3:48 pm    Post subject: Reply with quote

Building off what Kenji said. A good example of a game containing pacifistic destruction is Blast Corps. The goal is to destroy long vacated buildings in order to prevent a nuclear explosion. The only violence in the game is if you miss a buillding. the resulting kaboom could be classed as violence, but the aim of destroying the buidings is to prevent it.
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M4gmawarrior
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PostPosted: Wed Feb 16, 2005 4:07 am    Post subject: Reply with quote

Uncommon wrote:
It's not so much that destruction is always violent as that violence is very often at the heels of destruction. What if in the game, your job is to tear down an empty building, but it turns out a stray cat had given birth to her litter in said building, and she and all her kittens were killed when the building was demolished?


Ok. I meant, when I said "correct my mistakes"
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Moogle1
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PostPosted: Wed Feb 16, 2005 7:08 am    Post subject: Reply with quote

...meant what?
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Raekuul
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PostPosted: Wed Feb 16, 2005 11:24 am    Post subject: Reply with quote

Umm... ok. How about an RPG with minimal, comic-relief "Violence"? would, for the sake of theory, that be considered "Violent" by this forum?
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LeRoy_Leo
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PostPosted: Wed Feb 16, 2005 12:26 pm    Post subject: Reply with quote

Raekuul wrote:
Umm... ok. How about an RPG with minimal, comic-relief "Violence"? would, for the sake of theory, that be considered "Violent" by this forum?


Slap-stick humor?
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Raekuul
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PostPosted: Wed Feb 16, 2005 1:37 pm    Post subject: Reply with quote

LeRoy_Leo wrote:
Slap-stick humor?

Yup. Just what I ment.
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