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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Fri Mar 11, 2005 12:02 am Post subject: poison and stun spell are "too strong" |
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My poison spell takes too much Hp from my hero and the stun effect is too long. Could somoene explain what are options that allows me to change that in custom.exe.
as always thank you very much in advance! |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Mar 11, 2005 8:06 am Post subject: |
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Their strength depends on the stat you're using to attack with. For example, if the base stat is Strength, then the poison/stun will be as strong as the attacker's Strength.
You can use "Additional Damage" at negative percentages to lessen the effect. -50% will cut the damage in half, for example. _________________
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Fri Mar 11, 2005 9:49 am Post subject: |
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You'd probably be better off using the "100" base stat for stun attacks. _________________ im realy ded  |
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Leo The wizard of many faces...

Joined: 02 Nov 2004 Posts: 95 Location: Way far up north in Sweden...
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Posted: Fri Mar 11, 2005 10:40 am Post subject: |
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I take the oppurtunity to ask: How much is one point of stunning damage? Is it one tick? And same question about poison. _________________ "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
-Douglas Adams
Download Zander (Swedish)
or Zander (English) |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Mar 11, 2005 11:06 am Post subject: |
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Poison: Every so often, every target that is poisoned will be damaged by its poison stat. Thus, poison is cumulative unless stated otherwise.
Stun: I think it's a tick per stun point. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Mar 11, 2005 1:09 pm Post subject: |
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/me raises his hand
Why is this in PlotScripting help? _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Fri Mar 11, 2005 3:16 pm Post subject: |
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Because it would fit properly any where else, you twit.
Plotscript Help isn't only fine for questions on attack system and general help, it's perfect for it. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Fri Mar 11, 2005 7:33 pm Post subject: |
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I'm pretty sure it's one second per stun point. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Mar 11, 2005 7:36 pm Post subject: |
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It's one second for stun, and 1 damage for poison.
-1 for regen. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Mar 14, 2005 12:32 am Post subject: |
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I thought I might as well look these things up in the source.
Poison/regen occurs two thirds as often as that characters/monsters turn (unless they have a speed lower than 7, in which case it uses 7 as speed), in other words, every 1500 / speed ticks, and inflicts damage you do to the poison/regen register +/- 20%
Also, unrelated, I calculate, using one semester of high school stats, that the expected (note, not average, I think its more of a '50% of the time higher, 50% lower') time taken to escape is approximately
sqrt (2 * sum of the speed stats of all the enemies + 800) ticks _________________ "It is so great it is insanely great." |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Mar 17, 2005 4:21 am Post subject: Thanks! I managed to solve the problem! |
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It's ok ! I managed to solve the problem by myself.
Thanks very much and good luck! |
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