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Tsunamidog banned...but not really.

Joined: 14 Sep 2004 Posts: 330 Location: right behind you....
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Posted: Mon May 09, 2005 11:04 am Post subject: Cutscene ticks |
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For making cutscenes, (like in Paint or something) after you put the background, how much ticks should there be before I put the next background for it to look like a smooth cutscene? _________________ The Following Statement is True.
The Above Statement Is False |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Mon May 09, 2005 11:55 am Post subject: |
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Naturally, 1 would produce the smoothest cutscene, but it's a bit tedious to make enough backdrops to make it work well. I used 3 ticks for Nameless Slime's cutscenes, though 2 works pretty well too. _________________ im realy ded  |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jun 21, 2005 3:48 pm Post subject: |
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The number of ticks would depend on the number of frames that you're going to use. The more you have, the shorter the waits you should use. |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Tue Jul 19, 2005 5:23 am Post subject: |
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You should be considering this on a frame by frame basis. If you vary the wait between screens during the animation itself it'll create the illusion of smooth animation while cutting down on the number of frames you have to create. _________________
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Fernurion Village Idiot

Joined: 19 Aug 2003 Posts: 192 Location: Lost
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Posted: Tue Jul 19, 2005 3:53 pm Post subject: |
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the problem lies in that everyone's computers run at a diferent rate. on average though, it works out at about 15 ticks a second. for the smoothest animation, you will need to do an image for every tick. Remember, film uses 24 frames a second. going any slower than 15 frames will cause the movie to become jerky, unless you want a 'slideshow' effect. I'm going to look into this some more. |
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