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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Nov 29, 2005 9:50 am Post subject: |
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I do not have music set on my title screen (I think I typed it before, but I may have forgotten to). I think that that may be why no one else has encountered this.
And in an aside, I don't see anything wrong with choosing silence for the title screen. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Nov 29, 2005 9:58 am Post subject: |
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It's not that it's silence, it's that it's... well... nothing. I'd recommend making a blank BAM for the title music, instead of not putting anything. You can easily make one by running an empty midi through midi2bam. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Nov 29, 2005 10:05 am Post subject: |
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I don't have midi.
I guess this would probably fix the problem, but it seems like it ought to be an unnecessary workaround. I'll try exporting a blank BAM from notate when I get home. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Nov 29, 2005 10:09 am Post subject: |
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The problem is that the title screen isn't like the rest of the game. It doesn't have anything playing music before it, so it "starts fresh". But, if it doesn't play anything, then it sorta half-initializes the music, and it all goes to hell. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Wed Nov 30, 2005 1:38 am Post subject: |
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with an upcoming, stable base windows/linux version coming up (with the beta version already downloadable), I would guess any VDMS-specific fixes would not be pursued at this point. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Wed Nov 30, 2005 7:41 am Post subject: |
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Hey, could this beta version play BAMs on Windows ME? Even more importantly, does it include notate, so that I can compose on an ME machine? |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Wed Nov 30, 2005 9:37 am Post subject: |
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It'll even be able to play bams on Windows XP.
Notate will not be included, as we're adding midi support, rendering bams hopelessly obsolete. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sun Jan 15, 2006 12:21 pm Post subject: |
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Yet another thread revival!!!
Actually, this is because I've found another problem with the MP~ stat, although it might have been fixed with your fix of that equation. But I don't think so. It's this:
I have a hero with MP~ set to 50. He also has an attack that costs 9 MP. On his attack menus (both in and out of battle) the attack says that it costs 5 MP (as it should), but when used (in battle) it actually costs 6!!!
So we know, this is occuring on Rusalka. Any ideas? |
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Andrusi
Joined: 06 Sep 2005 Posts: 9 Location: There...
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Posted: Sun Jan 15, 2006 3:13 pm Post subject: |
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Mike Caron wrote: | It'll even be able to play bams on Windows XP.
Notate will not be included, as we're adding midi support, rendering bams hopelessly obsolete. |
Well, will there at least be a Notate-like crappy music editor program that can save MIDIs but not open them? _________________ ANDRUSI &&
Sanity not included. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sun Jan 15, 2006 5:51 pm Post subject: |
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Hey now, Notate can open .not files just fine. It can't open .bam files, but editors can't open their compiled things either. I think your attack on poor old Notate was quite unfair.
But about that MP~... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Jan 15, 2006 9:22 pm Post subject: |
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No, no, notate's pretty bad. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Jan 15, 2006 10:00 pm Post subject: |
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I agree with Moogle. May Notate burn forever and ever. Amen. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Jan 16, 2006 11:17 am Post subject: |
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msw188 wrote: | Yet another thread revival!!!
Actually, this is because I've found another problem with the MP~ stat, although it might have been fixed with your fix of that equation. But I don't think so. It's this:
I have a hero with MP~ set to 50. He also has an attack that costs 9 MP. On his attack menus (both in and out of battle) the attack says that it costs 5 MP (as it should), but when used (in battle) it actually costs 6!!!
So we know, this is occuring on Rusalka. Any ideas? |
That's weird. The MP usage would be 4.5, so if anything, it would be 4 vs. 5, not 5 vs. 6...
This is the formula that calculates the MP~ in battle:
Code: | focuscost = cost - INT(cost / (100 / focus))
focuscost = (9) - INT((9) / (100 / (50)))
focuscost = 9 - INT(9 / 2)
focuscost = 9 - INT(4.5)
focuscost = 9 - 4
focuscost = 5 |
Well, that seems right. This is the line that actually uses up the MP:
Code: | stat(who, 0, 1) = large(stat(who, 0, 1) - focuscost(atk(8), stat(who, 0, 10)), 0) |
It says "Set the MP of the user to either their current MP - the cost of the spell or 0, whichever's bigger"
I don't know what could be causing this. Are you sure it's using 6 MP? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Tue Jan 17, 2006 10:55 am Post subject: |
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I'm sorry, I'm sorry, this latest MP~ thing is just a huge mistake on my part. If anyone is interested, the attack in question chained to another attack, and I had accidentally set that to cost 1 MP (actually, I am considering keeping it that way now, except I'll need a way to inform the player of what happens).
Again, I apologize for all that. I promise never to revive this thread again. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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