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Two problems; has anybody else noticed these?
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msw188




Joined: 02 Jul 2003
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PostPosted: Tue Nov 29, 2005 9:50 am    Post subject: Reply with quote

I do not have music set on my title screen (I think I typed it before, but I may have forgotten to). I think that that may be why no one else has encountered this.

And in an aside, I don't see anything wrong with choosing silence for the title screen.
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Mike Caron
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PostPosted: Tue Nov 29, 2005 9:58 am    Post subject: Reply with quote

It's not that it's silence, it's that it's... well... nothing. I'd recommend making a blank BAM for the title music, instead of not putting anything. You can easily make one by running an empty midi through midi2bam.
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msw188




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PostPosted: Tue Nov 29, 2005 10:05 am    Post subject: Reply with quote

I don't have midi.

I guess this would probably fix the problem, but it seems like it ought to be an unnecessary workaround. I'll try exporting a blank BAM from notate when I get home.
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Mike Caron
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PostPosted: Tue Nov 29, 2005 10:09 am    Post subject: Reply with quote

The problem is that the title screen isn't like the rest of the game. It doesn't have anything playing music before it, so it "starts fresh". But, if it doesn't play anything, then it sorta half-initializes the music, and it all goes to hell.
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FyreWulff
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PostPosted: Wed Nov 30, 2005 1:38 am    Post subject: Reply with quote

with an upcoming, stable base windows/linux version coming up (with the beta version already downloadable), I would guess any VDMS-specific fixes would not be pursued at this point.
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msw188




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PostPosted: Wed Nov 30, 2005 7:41 am    Post subject: Reply with quote

Hey, could this beta version play BAMs on Windows ME? Even more importantly, does it include notate, so that I can compose on an ME machine?
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Mike Caron
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PostPosted: Wed Nov 30, 2005 9:37 am    Post subject: Reply with quote

It'll even be able to play bams on Windows XP.

Notate will not be included, as we're adding midi support, rendering bams hopelessly obsolete.
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msw188




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PostPosted: Sun Jan 15, 2006 12:21 pm    Post subject: Reply with quote

Yet another thread revival!!!

Actually, this is because I've found another problem with the MP~ stat, although it might have been fixed with your fix of that equation. But I don't think so. It's this:

I have a hero with MP~ set to 50. He also has an attack that costs 9 MP. On his attack menus (both in and out of battle) the attack says that it costs 5 MP (as it should), but when used (in battle) it actually costs 6!!!

So we know, this is occuring on Rusalka. Any ideas?
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Andrusi




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PostPosted: Sun Jan 15, 2006 3:13 pm    Post subject: Reply with quote

Mike Caron wrote:
It'll even be able to play bams on Windows XP.

Notate will not be included, as we're adding midi support, rendering bams hopelessly obsolete.

Well, will there at least be a Notate-like crappy music editor program that can save MIDIs but not open them?
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msw188




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PostPosted: Sun Jan 15, 2006 5:51 pm    Post subject: Reply with quote

Hey now, Notate can open .not files just fine. It can't open .bam files, but editors can't open their compiled things either. I think your attack on poor old Notate was quite unfair.

But about that MP~...
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Moogle1
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PostPosted: Sun Jan 15, 2006 9:22 pm    Post subject: Reply with quote

No, no, notate's pretty bad.
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LeRoy_Leo
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PostPosted: Sun Jan 15, 2006 10:00 pm    Post subject: Reply with quote

I agree with Moogle. May Notate burn forever and ever. Amen.
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Mike Caron
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PostPosted: Mon Jan 16, 2006 11:17 am    Post subject: Reply with quote

msw188 wrote:
Yet another thread revival!!!

Actually, this is because I've found another problem with the MP~ stat, although it might have been fixed with your fix of that equation. But I don't think so. It's this:

I have a hero with MP~ set to 50. He also has an attack that costs 9 MP. On his attack menus (both in and out of battle) the attack says that it costs 5 MP (as it should), but when used (in battle) it actually costs 6!!!

So we know, this is occuring on Rusalka. Any ideas?


That's weird. The MP usage would be 4.5, so if anything, it would be 4 vs. 5, not 5 vs. 6...

This is the formula that calculates the MP~ in battle:

Code:
focuscost = cost - INT(cost / (100 / focus))
focuscost = (9) - INT((9) / (100 / (50)))
focuscost = 9 - INT(9 / 2)
focuscost = 9 - INT(4.5)
focuscost = 9 - 4
focuscost = 5


Well, that seems right. This is the line that actually uses up the MP:

Code:
stat(who, 0, 1) = large(stat(who, 0, 1) - focuscost(atk(8), stat(who, 0, 10)), 0)


It says "Set the MP of the user to either their current MP - the cost of the spell or 0, whichever's bigger"

I don't know what could be causing this. Are you sure it's using 6 MP?
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msw188




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PostPosted: Tue Jan 17, 2006 10:55 am    Post subject: Reply with quote

I'm sorry, I'm sorry, this latest MP~ thing is just a huge mistake on my part. If anyone is interested, the attack in question chained to another attack, and I had accidentally set that to cost 1 MP (actually, I am considering keeping it that way now, except I'll need a way to inform the player of what happens).

Again, I apologize for all that. I promise never to revive this thread again.
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Mike Caron
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PostPosted: Wed Jan 18, 2006 10:56 am    Post subject: Reply with quote

Oh, it's ok. I don't have a problem with revived threads. That's the mods' job Happy
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