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Machu Righter, a person who rights wrongs

Joined: 09 Jul 2003 Posts: 737
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Posted: Wed Mar 01, 2006 10:19 pm Post subject: |
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Goddamnit, Fenrir, how do you make sprites so fast? It took me a week just to make this:
I need focus. _________________
Code: | [*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Mar 01, 2006 10:24 pm Post subject: |
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Mr B wrote: | I'm certain you've been asked this before, Fenrir, but what artistic background do you consider these to have developed out of? |
These developed out of my skill at drawing "Furry" art. Literally. And also just plain hard work and dedication to seeing a project come to fruition. But now, for the heroes. I won't be showing ALL of them, nor every animation pose, to keep the level of spoilers down to a minimum.
A generic warrior, standing proud and ready to face an uncertain future.
A female ranger from the elven lands. This character was the first I had planned out.
A Valkyrie, based partially on Castle Paradox's mascot, and Megaman X.
There was a movie called Erik the Viking which had a Christian Missionary in the raiding party. He was perhaps the most amusing fellow out of the bunch.
The classical Berserkergangr! Mash!
A witch, skilled in conjuring up spirits and dark magics. Where have we seen a character like this before? HMMM |
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chris98

Joined: 23 Feb 2005 Posts: 114 Location: On Jupiter, My rubber Boobie, s45 h79
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Posted: Thu Mar 02, 2006 1:22 am Post subject: |
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Cool, the anatomy is impresive for a sprite, you have really become a pioneer in the spriting field. They look cell shaded, while the majority of sprites try to be realistic ala FF6. _________________ ANIME FREAK!!!!!! LOLOLOLOLOLOLOL DIS RO><ORS!!!
Come to http://firaga.conforums3.com for discussions about RPGs, old and new alike. We need members. |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Thu Mar 02, 2006 9:33 am Post subject: |
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They're great sprites, but I don't think he's doing anything so groundbreakingly new to be called a pioneer. Definitely one of the best artists we have though. Kid's got style. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Mar 02, 2006 12:48 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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KainMinter *~*

Joined: 10 Jan 2004 Posts: 155 Location: Austin
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Posted: Thu Mar 02, 2006 4:05 pm Post subject: |
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Your enemy sprites are very nice Fenrir. Their comic apperance reminds me of the style used by monsters from the dragon quest series. :) |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Sat Mar 11, 2006 11:19 pm Post subject: |
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Sorry for the lack of updates. I initially said the enemy sprites were done, however Moogle and I just have so many ideas going back and forth that I felt it was time for another round of show and tell
Love the scythe on this one.
Of course, this one's the game's "thief" class - the Brigand. You may notice that half the heroes are female actually....
The bard. Singer of tales, plucker of the god's guitar. Because hard rock and heavy metal are indeed the music of the gods.
A preliminary titlescreen, though by no means the game's finalized title. I think going with a gradient color for the tree and roots was a good idea, and centering it along the image draws your eye to the title. And what's this? An OHR icon?
Some walkabouts, showing several of the game's heroes milling about. Likely there will be more in this area, but for now, this is all you get to see.
The edge of a town, with a dark forest just on the other side of that brick wall.
More to come soon, though right now it's the boring work of creating walkabouts for the heroes and NPCs of the town. 'Till then, enjoy! |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Kederaji Tajorn

Joined: 04 Mar 2006 Posts: 15
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Posted: Sun Mar 12, 2006 7:52 am Post subject: |
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Bah, just found this thread.
This one reminds me of the swirling color from the Lovecraftian Mythos.... and suddenly I have an idea for another game. Dammit, I have more ambitious plans than I have time! |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Mar 12, 2006 1:15 pm Post subject: |
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Bena, you and I ought to talk sometime, too. I'm going to be doing some of the game's songs. So far, I am doing:
* battle
* boss battle
* villain
* last dungeon (villain reprise)
* final battle (villain reprise)
It would be a good idea to coordinate our work, not only to avoid redundancies but also to make possible some thematic continuity (like how the villain theme is reprised in the last dungeon and final battle themes).
Also, you should know that anything you compose for this game effectively becomes public domain... but you probably knew that. _________________
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Sun Mar 12, 2006 2:56 pm Post subject: |
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You should have my message in your inbox, now
I'm sure it won't be too hard to put the game's music under a permission only basis, just include a readme with the game. If we're going to keep working on it after this release as planned, I wouldn't want the music to be totally owned by the public just yet. We should all sit down and talk about it sometime, though. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Sun Mar 12, 2006 5:55 pm Post subject: |
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Kederaji Tajorn wrote: | Bah, just found this thread.
This one reminds me of the swirling color from the Lovecraftian Mythos.... |
....Yog-Sothoth? |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Mar 12, 2006 5:55 pm Post subject: |
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I really like the title screen. Most of the people who first see the OHR probably know about Final Fantasy and have dreamed of creating a final fantasy of their own. Good thinking. Also, kudos on adding my fav OHR logo in the corner.
As for the town, I always loved the way you can put a roof up. The dark forest is sort of broken by the funny, bright flowers, am I right? _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Kederaji Tajorn

Joined: 04 Mar 2006 Posts: 15
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Posted: Mon Mar 13, 2006 5:44 pm Post subject: |
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Fenrir-Lunaris wrote: | Kederaji Tajorn wrote: | Bah, just found this thread.
This one reminds me of the swirling color from the Lovecraftian Mythos.... |
....Yog-Sothoth? | That's the one. Forgot the name, I just remembered it as the swirling color from space, since that's all I've ever heard it described as. Good work though. Graphics that make me think that hard are good things. _________________ Kederaji Tajorn
--------------------------------------------------------
<MikeCaron> omg, people are moron
<MikeCaron> that's my new slogan
<MikeCaron> "People are Moron" |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Tue Mar 14, 2006 6:15 pm Post subject: |
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It looks as if this is going to turn out extremely well. I think this will suit well to anyone who opens the OHRRPGCE for the first time, and will really show of the power of it. Excellent work. _________________ Calehay |
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