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shonjuku

Joined: 13 Apr 2006 Posts: 26 Location: Idaho, USA
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Posted: Thu Apr 13, 2006 5:03 am Post subject: I want to get back in the game... |
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I used OHR in the past while creating games as a hobby. Then on a day in which my computer bombed and my off-site copy could not be found, I decided to take a break from the fatigues of creating my games. I never got back to it until now, probably 4 years or so later. Now I'm back and can't help but feel lost... I need help. _________________ "Never sacrifice the thrills of living for the security of existence" |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Thu Apr 13, 2006 6:10 am Post subject: |
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Welcome to the future lost ancient. I, am BattleBlaze. Bringer of...stuff.
Currently the OHR has made the warp out of DOS to windows. The whole program still works the same just with new plotscripting commands less buggy. And you can import MIDIs directly. The text editor dosen't suck anymore. And the max limit on almost everything has been increased.
Because of all this the standard of a good game has risen. What would a decent game back then would most likey be crap if released now.
To check out allt he new stuff look at the whats new txt (OHR is now part of the Wiki)
To see most of the new members check the "I'm new thread at on the announcemnt" board
Welcome to the future _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Thu Apr 13, 2006 9:20 am Post subject: |
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Things are indeed amazing now. We have editable hero names, strings, advanced saveslot manipulation, plotscript execution by ID # (a personal favorate), lots of things. It's now open source, and we've got a great dev team doing all sorts of things (I understand that multiple layers and partial transparency is being played around with, though I could be wrong...).
Out of curiousity, what state do you remember the OHR being in when you left? |
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shonjuku

Joined: 13 Apr 2006 Posts: 26 Location: Idaho, USA
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Posted: Thu Apr 13, 2006 10:24 am Post subject: Hmmm.... Euphoric dream sequence time... |
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The clearest subject I recall are the forums still being integrated within Hamster Republic itself... Oh and doing all the plotscripting in notepad, but that was just a pain... But overlapping layers and transparent tiles are something I wished they had back when I was designing games still... Whenever that was, 2001 or 2002 sometime... _________________ "Never sacrifice the thrills of living for the security of existence" |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Apr 13, 2006 1:00 pm Post subject: |
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Exciting. Welcome back after such a long time. Feel like a fish out of water, eh? Understandable. I can't really offer you much more help than the others have already offered, but I want to just give you a kind word.
I bet you are as excited as I am about the things you can do with the new OHR.
It'll be great fun. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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shonjuku

Joined: 13 Apr 2006 Posts: 26 Location: Idaho, USA
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Posted: Fri Apr 14, 2006 5:47 am Post subject: windows format |
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So am I missing something out of the whole "OHR running in windows"? It comes up in a command prompt window and looks just like the dos version. Is that wrong or did I just expect the wrong thing from hearing "windows"? _________________ "Never sacrifice the thrills of living for the security of existence" |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Fri Apr 14, 2006 7:13 am Post subject: |
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The new FB versions are fullscreem. (if you want to resize em press alt enter) but the actual gameplay is different. And if ou havent noticed the music sounds way better.
And we have more way more things that can go on inside of game. It does run the same, only better. _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Fri Apr 14, 2006 8:33 am Post subject: Re: windows format |
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shonjuku wrote: | So am I missing something out of the whole "OHR running in windows"? It comes up in a command prompt window and looks just like the dos version. Is that wrong or did I just expect the wrong thing from hearing "windows"? |
It opens a prompt? That's not right. When you hit Alt-Enter, does it still work in the window?
Battleblaze wrote: | The new FB versions are fullscreem. (if you want to resize em press alt enter) but the actual gameplay is different. And if ou havent noticed the music sounds way better. |
In regards to the part I highlighted: No, it isn't. Gameplay should be the same in both versions. Plz take PHC's advice.
Battleblaze wrote: | And we have more way more things that can go on inside of game. It does run the same, only better. |
And, that doesn't even make any sense. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Apr 14, 2006 8:59 am Post subject: Re: windows format |
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Mike Caron wrote: |
Battleblaze wrote: | And we have more, way more things that can go on inside of game. It does run the same, only better. |
And, that doesn't even make any sense. |
Win OHR is better. Get it? :p _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Apr 14, 2006 12:05 pm Post subject: Re: windows format |
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shonjuku wrote: | So am I missing something out of the whole "OHR running in windows"? It comes up in a command prompt window and looks just like the dos version. Is that wrong or did I just expect the wrong thing from hearing "windows"? |
I'm guessing you were expecting pull-down menus and buttons and black Arial text on grey backgrounds. When we say it was ported to windows, we mean that it is now a native win32 executable that can access the whole 32-bit memory space, rather than a 16-bit DOS program has to run in a MS-DOS virtualization and can only access the first 640k of memory.
The user interface is still the same as it was in the DOS version. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Fri Apr 14, 2006 6:11 pm Post subject: |
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Which reminds me, Allegro has this nice GUI toolkit, which we could rewrite Custom with...
Actually, now that I think about it, redoing the UI of Custom may not be a totally bad idea. Some time. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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shonjuku

Joined: 13 Apr 2006 Posts: 26 Location: Idaho, USA
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Posted: Sat Apr 15, 2006 1:29 pm Post subject: misunderstood |
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As James cleared up for me, I was under the impression that it was going to open up in multiple different windows in a GUI type format. Now I understand. _________________ "Never sacrifice the thrills of living for the security of existence" |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Apr 17, 2006 5:59 am Post subject: |
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Mike Caron wrote: | Which reminds me, Allegro has this nice GUI toolkit, which we could rewrite Custom with...
Actually, now that I think about it, redoing the UI of Custom may not be a totally bad idea. Some time. |
Such things are the sort of things that I think of as happening between now and an infinite length of time away, the logic being that if we work on the engine forever, that's the sort of thing you expect in the finished product. A good estimation might therefore be halfway to completion date (infinity?). _________________ "It is so great it is insanely great." |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Apr 18, 2006 9:48 am Post subject: |
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Hmm... is infinity a rational number?
Anyway, I was playing around with said GUI stuff, and while it's good for basic stuff, it's lacking in more advanced features, like non-modal dialogues, or heck, dialogues at all. We could modify it (it's exceedingly extensible), and I already created a dialogue "class", but we'd be better off with something like GTK or wxWidgets, if there's a C version.
Anyway, as for your estimate, we already know when we'll be done: So when will it be finished?. Thus, by your logic, we'll have a GUI... in October, 2071. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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shonjuku

Joined: 13 Apr 2006 Posts: 26 Location: Idaho, USA
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Posted: Tue Apr 18, 2006 11:18 am Post subject: 2071!!! |
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That would mean that I would have to keep messing with this until the age 83... Somehow that just doesn't seem sad to me... _________________ "Never sacrifice the thrills of living for the security of existence" |
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