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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Mon Apr 03, 2006 1:49 pm Post subject: |
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I think YOU'RE the one who misunderstood. If an enemy gets killed before a multiple-hit attack is finished, it doesn't die even after the attack is finished. The player can even choose to target it on his next attack, and it still won't die. Not only that, but it keeps on attacking the player even though it SHOULD already be dead. It's not about a multi-hit attack hitting an enemy even after it's dead. It's about enemies not getting removed from a battle at all upon death. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 03, 2006 2:25 pm Post subject: |
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That is correct. Moogle, you fail.
Now, *insert bugging about Import Music*
(sheesh, you don't fix it, and everyone's jumping down your throat. You do fix it, and no one even wants to confirm that it's fixed ) _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Apr 03, 2006 2:52 pm Post subject: |
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Oh, is this a new bug, then? Forget it. As long as the multihits keep doing what they've always done. _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 03, 2006 3:15 pm Post subject: |
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Rimudora wrote: | If an enemy gets killed before a multiple-hit attack is finished, it doesn't die even after the attack is finished. The player can even choose to target it on his next attack, and it still won't die. Not only that, but it keeps on attacking the player even though it SHOULD already be dead. |
I wonder what that monster's HP is... _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Mon Apr 03, 2006 3:42 pm Post subject: |
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I agree, Multihit attacks HAVE to keep hitting, even after the foe is dead. Otherwise, OHR Classics like Doctor Rape, and I Made Dis, will lose a lot of their signature charm. |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Tue Apr 04, 2006 3:56 am Post subject: |
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Mike Caron wrote: | Now, *insert bugging about Import Music*
(sheesh, you don't fix it, and everyone's jumping down your throat. You do fix it, and no one even wants to confirm that it's fixed ) |
It fixed it for me, Mike, but you already knew that.  |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Thu Apr 06, 2006 5:44 pm Post subject: |
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I uninstalled all the old versions of everything...Still can't get game past the serendipty version <stuck notes/crappy animating> even though ti says Trigo. I dunt know what to do...Is it the RPG file? _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Fri Apr 07, 2006 1:09 pm Post subject: |
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Battleblaze wrote: | I uninstalled all the old versions of everything...Still can't get game past the serendipty version <stuck notes/crappy animating> even though ti says Trigo. I dunt know what to do...Is it the RPG file? |
Do you run the game boy double-clicking on the RPG file in Windows? If so, it means that your file-associations are wrong.
=Windows XP=
* Right-click on any RPG file.
* From the pop-up menu, pick "Open With"
* Click the "Browse" button
* Select the correct version of game.exe
=Windows 98=
* Hold SHIFT and right-click on any RPG file.
* From the popup-menu, pick "Open With"
* Click the "Other" button
* Select the correct version of game.exe
Does that solve the problem for you? |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Kederaji Tajorn

Joined: 04 Mar 2006 Posts: 15
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Posted: Fri Apr 07, 2006 2:02 pm Post subject: |
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Rimudora wrote: | I think YOU'RE the one who misunderstood. If an enemy gets killed before a multiple-hit attack is finished, it doesn't die even after the attack is finished. The player can even choose to target it on his next attack, and it still won't die. Not only that, but it keeps on attacking the player even though it SHOULD already be dead. It's not about a multi-hit attack hitting an enemy even after it's dead. It's about enemies not getting removed from a battle at all upon death. | I've seen this as well, although perhaps in a different form. Chain style attacks, bouncing from enemy to enemy, cause all enemies to dissolve, but only the last one does completely. The others are still half there, and can still take damage. _________________ Kederaji Tajorn
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<MikeCaron> omg, people are moron
<MikeCaron> that's my new slogan
<MikeCaron> "People are Moron" |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Fri Apr 21, 2006 10:40 am Post subject: |
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I located one of this kind of problems myself too. If the enemy bitset is set, so that enemy escapes isntead of dying, by the ime, it should have been escaped, it can be still targeted and hit. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Fri May 12, 2006 4:29 pm Post subject: |
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I can't get the precise weapon placement to work right.
The handle coordinates can be set for the hero settings, but the coordinates in the item setting are gray, but settable. Does this mean that the coordinates aren't activated?
When trying this new feature, the weapon doesn't get placed where it should be placed.
Help please. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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