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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue May 09, 2006 4:30 pm Post subject: Precise weapon placement |
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I understand how to use the x and y points and to have the . and , to choose which frame to edit, but could someone give a more detailed explaination of how to make it actually precise? What does the x and y coordinates in the item menu do? I tried placing the little point for each frame on the person's hand, but it still ends up being off. Details please? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue May 09, 2006 5:32 pm Post subject: |
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If you're using Tirgoviste, get a Nightly.
If you're using a Nightly, you need to set both the hero and item coordinates. In battle, Game will move the weapon sprite so that it's handle point lines up with the hero's hand point. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue May 09, 2006 5:51 pm Post subject: |
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So you set the handle points and the hand points and it should align?
Because I set it at the handles and hands but it still is significantly off :? _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed May 10, 2006 1:49 pm Post subject: |
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there is still something wrong with weapon placement. I can't get it to line up perfectly in my own tests eaither, but I haven't had time to dig into exactly why yet. I have been very distracted lately :) |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Mon May 15, 2006 10:28 am Post subject: |
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But it would be totally worth it, man *pats the programmers on their backs* _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon May 15, 2006 1:56 pm Post subject: |
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Man, that code makes me want to cry.
With tears of blood.
And fire.
But, yeah. I really want to rewrite it, but that would break compatability (if only graphically) _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Wed May 17, 2006 5:14 pm Post subject: |
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If you set the weapons at the default point that it originally used to be set, the weapons are fine. I don't know squat about programming, but I think if you reset the weapon to originally position at 0,0 if no coordinates are set, it can be fixed, because the weapon placement is just fine in older games where no points have been set and hero and weapons are aligned to meet without the usage of coordinate points to change where it is set. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Thu May 18, 2006 8:15 pm Post subject: |
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That's the thing. If (0,0) is default, then there's no way to differentiate between "old game/not using this" and "positioned at (0,0)", which are two different things. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu May 18, 2006 10:13 pm Post subject: |
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...unless 0,0 IS the default position, where -x,-y is the minimum. _________________
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