Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Hmm, bug?
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
Psychosquirrell




Joined: 22 Jun 2006
Posts: 4
Location: Sitting on my butt, in front of a computer, getting closer to a heart attack every second.

PostPosted: Sat Jun 24, 2006 10:00 pm    Post subject: Hmm, bug? Reply with quote

I'm using Win 98 and Tirgoviste, and I encountered an entirely random crash when trying to import music... The music menu was up for minimal time, but I'm sure it may just have a connection with the already reported bug for the linux sound problem... I would have reported it to Bugzilla, but the email for my password is taking forever...

I only encountered this once, but it may need some attention.
_________________
No games yet...
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sat Jun 24, 2006 10:04 pm    Post subject: Reply with quote

If you try importing midis with the DOS version of custom.exe it'll crash sometimes. That's what it did with me. If that's the case, do what I do and use the windows version for importing midis and the DOS for the ret of the crap, since it tends to be a bit faster and more responsive. Hope that helped.
Back to top
View user's profile Send private message Send e-mail
Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sat Jun 24, 2006 10:33 pm    Post subject: Reply with quote

Get a nightly. Fb2-sdl version of custom has no trouble when it comes to importing midis.
_________________
http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Back to top
View user's profile Send private message Send e-mail
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Jun 24, 2006 11:14 pm    Post subject: Reply with quote

Quote:
* Fixed bug 163, a random crash in the music import screen. [Simon, Mike]


It's a bug that's fixed in the nightlies.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Sun Jun 25, 2006 8:15 am    Post subject: Reply with quote

And, damnit, I worked hard to fix that bug! Many a sleepless night went in to debugging it...
_________________
I stand corrected. No rivers ran blood today. At least, none that were caused by us.

Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Psychosquirrell




Joined: 22 Jun 2006
Posts: 4
Location: Sitting on my butt, in front of a computer, getting closer to a heart attack every second.

PostPosted: Sun Jun 25, 2006 9:49 am    Post subject: Reply with quote

Ok, thanks. I was thinking on getting a nightly version in order to help with bug sightings... thanks again.
_________________
No games yet...
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Mon Jun 26, 2006 6:48 am    Post subject: Reply with quote

speaking of bugs, there's a group of random plotscript off-by-ones in the tirg version of Wandering Hamster, especially with the plot-rocks and the first time the guards stop Bob. Was there something left unchanged?
_________________
A broken clock is still right twice a day.
Back to top
View user's profile Send private message Visit poster's website
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Mon Jun 26, 2006 8:28 am    Post subject: Reply with quote

What?!?! Hey, I just noticed Psychosquirrel is on his SECOND post and hasn't made an ass of himself like I did! First Ryu_Jinzo, now Psychosquirrel! Don't grow up to be like me, younglings!
Back to top
View user's profile Send private message Send e-mail
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jun 26, 2006 10:13 am    Post subject: Reply with quote

Raekuul wrote:
speaking of bugs, there's a group of random plotscript off-by-ones in the tirg version of Wandering Hamster, especially with the plot-rocks and the first time the guards stop Bob. Was there something left unchanged?


I haven't seen this yet. Can you clarify what you mean by "off-by-ones"?
Back to top
View user's profile Send private message Send e-mail Visit poster's website
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Mon Jun 26, 2006 12:00 pm    Post subject: Reply with quote

Welcome to the OHR Community of CP, Psychosquirrel. Whew, at last our prelim exam in my college school is over. I can now continue working on my OHR project. Anyway, I have made another but final decision. My OHR game's name has been changed. And soon, I will be sending another demo and it's up to you guys whether to judge it or not. Thanks! Ha ha ha!
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Mon Jun 26, 2006 12:20 pm    Post subject: Reply with quote

Just moderatly off topic...
_________________
Indy OHR! and National OHR Month Contest going on now!

"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall
Back to top
View user's profile Send private message Visit poster's website AIM Address
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Mon Jun 26, 2006 2:22 pm    Post subject: Reply with quote

ixnixspamdixcox
Back to top
View user's profile Send private message Send e-mail
Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Tue Jun 27, 2006 7:00 pm    Post subject: Reply with quote

James Paige wrote:
Raekuul wrote:
speaking of bugs, there's a group of random plotscript off-by-ones in the tirg version of Wandering Hamster, especially with the plot-rocks and the first time the guards stop Bob. Was there something left unchanged?


I haven't seen this yet. Can you clarify what you mean by "off-by-ones"?

In the official Tirg version, when you play through Wandering Hamster, odd things happen with the plotscripts. The plot rock mover pushes the rocks diagonally at times, and two guards at the castle sort of stand inside of each other when they first appear.
_________________
A broken clock is still right twice a day.
Back to top
View user's profile Send private message Visit poster's website
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Jun 28, 2006 8:47 am    Post subject: Reply with quote

Raekuul wrote:
In the official Tirg version, when you play through Wandering Hamster, odd things happen with the plotscripts. The plot rock mover pushes the rocks diagonally at times, and two guards at the castle sort of stand inside of each other when they first appear.


*goes to check*

Whoa, how did I miss that?

I believe that was caused by the changes to NPC movement/hit-detection. It has already been fixed in the WIP builds.

Thanks for telling me about it though.... Ooh, hey! This is still present in the Hasta-la-QB branch!

EDIT: Okay, fixed in hasta-la-qb. I located and backported the fix that Mike had already checked in to wip. The alter NPC command had broken support for NPC references. It was converting them into NPC ID numbers completely wrong. That meant that any alter NPC commands (including set NPC speed) were affecting the wrong NPC.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Psychosquirrell




Joined: 22 Jun 2006
Posts: 4
Location: Sitting on my butt, in front of a computer, getting closer to a heart attack every second.

PostPosted: Wed Jun 28, 2006 11:42 am    Post subject: Reply with quote

Thanks everyone, for the whole, "Hey, Psychosquirrell's not an ass" thing.
I've actually been working with the OHR for a while, I've just never bothered to log in.

Yeah, I noticed that Plotscript Bug too, but the Tirgoviste version of GAME.EXE actually tend to mess a lot of the older games in different ways... I was just playing Arfenhouse!!!!!!!1 #!!!1!1! (which is in fact, the reason I got hooked on the OHR), and in the battle in the woods with all the cats, the backgrounds fluctuate rampantly, and everything lags, ending in a freeze that can only be escaped via Ctrl+Alt+Del.

Right now I'm working on a game with some others, kind of a collab, as I'm not too good at pixel-art or midi making... although I probably could learn if I applyed myself... anyways, expect to hear from me in the future.

Edit-- I can't quite figure out the nightly release thing...
_________________
No games yet...
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group