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		| Psychosquirrell 
 
 
 
 Joined: 22 Jun 2006
 Posts: 4
 Location: Sitting on my butt, in front of a computer, getting closer to a heart attack every second.
 
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				|  Posted: Sat Jun 24, 2006 10:00 pm    Post subject: Hmm, bug? |   |  
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				| I'm using Win 98 and Tirgoviste, and I encountered an entirely random crash when trying to import music... The music menu was up for minimal time, but I'm sure it may just have a connection with the already reported bug for the linux sound problem... I would have reported it to Bugzilla, but the email for my password is taking forever... 
 I only encountered this once, but it may need some attention.
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		| Valigarmander Bye-Bye
 
 
 
  
 Joined: 04 Mar 2006
 Posts: 750
 Location: Nowhere
 
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				|  Posted: Sat Jun 24, 2006 10:04 pm    Post subject: |   |  
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				| If you try importing midis with the DOS version of custom.exe it'll crash sometimes. That's what it did with me. If that's the case, do what I do and use the windows version for importing midis and the DOS for the ret of the crap, since it tends to be a bit faster and more responsive. Hope that helped. |  | 
	
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		| Onlyoneinall Bug finder
 
 
 
 
 Joined: 16 Jul 2005
 Posts: 746
 
 
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		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
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				|  Posted: Sat Jun 24, 2006 11:14 pm    Post subject: |   |  
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				|  	  | Quote: |  	  | * Fixed bug 163, a random crash in the music import screen. [Simon, Mike] | 
 
 It's a bug that's fixed in the nightlies.
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 "It is so great it is insanely great."
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		| Mike Caron Technomancer
 
 
 
  
 Joined: 26 Jul 2003
 Posts: 889
 Location: Why do you keep asking?
 
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		| Psychosquirrell 
 
 
 
 Joined: 22 Jun 2006
 Posts: 4
 Location: Sitting on my butt, in front of a computer, getting closer to a heart attack every second.
 
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				|  Posted: Sun Jun 25, 2006 9:49 am    Post subject: |   |  
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				| Ok, thanks. I was thinking on getting a nightly version in order to help with bug sightings... thanks again. _________________
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		| Raekuul Delicious!
 
 
 
  
 Joined: 31 Mar 2004
 Posts: 641
 Location: Nowhere
 
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				|  Posted: Mon Jun 26, 2006 6:48 am    Post subject: |   |  
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				| speaking of bugs, there's a group of random plotscript off-by-ones in the tirg version of Wandering Hamster, especially with the plot-rocks and the first time the guards stop Bob. Was there something left unchanged? _________________
 A broken clock is still right twice a day.
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		| Valigarmander Bye-Bye
 
 
 
  
 Joined: 04 Mar 2006
 Posts: 750
 Location: Nowhere
 
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				|  Posted: Mon Jun 26, 2006 8:28 am    Post subject: |   |  
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				|  Hey, I just noticed Psychosquirrel is on his SECOND post and hasn't made an ass of himself like I did! First Ryu_Jinzo, now Psychosquirrel! Don't grow up to be like me, younglings! |  | 
	
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Mon Jun 26, 2006 10:13 am    Post subject: |   |  
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				|  	  | Raekuul wrote: |  	  | speaking of bugs, there's a group of random plotscript off-by-ones in the tirg version of Wandering Hamster, especially with the plot-rocks and the first time the guards stop Bob. Was there something left unchanged? | 
 
 I haven't seen this yet. Can you clarify what you mean by "off-by-ones"?
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		| RyuJinzo v(^_^)v
 
 
 
  
 Joined: 15 Jun 2006
 Posts: 55
 Location: San Mateo, Rizal, Phillipines
 
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				|  Posted: Mon Jun 26, 2006 12:00 pm    Post subject: |   |  
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				| Welcome to the OHR Community of CP, Psychosquirrel. Whew, at last our prelim exam in my college school is over. I can now continue working on my OHR project. Anyway, I have made another but final decision. My OHR game's name has been changed. And soon, I will be sending another demo and it's up to you guys whether to judge it or not. Thanks!  _________________
 St. SeiyaRyu
 < Envoy Of Ur >
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		| Battleblaze Warrior Thread Monk
 
 
 
  
 Joined: 19 Dec 2003
 Posts: 782
 Location: IndY OHR
 
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				|  Posted: Mon Jun 26, 2006 12:20 pm    Post subject: |   |  
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				| Just moderatly off topic... _________________
 Indy OHR! and National OHR Month Contest going on now!
 
 "Aeth calls PHC an anti-semite; PHC blames anti-semitism"
 -squall
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		| Valigarmander Bye-Bye
 
 
 
  
 Joined: 04 Mar 2006
 Posts: 750
 Location: Nowhere
 
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				|  Posted: Mon Jun 26, 2006 2:22 pm    Post subject: |   |  
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				| ixnixspamdixcox |  | 
	
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		| Raekuul Delicious!
 
 
 
  
 Joined: 31 Mar 2004
 Posts: 641
 Location: Nowhere
 
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				|  Posted: Tue Jun 27, 2006 7:00 pm    Post subject: |   |  
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				|  	  | James Paige wrote: |  	  |  	  | Raekuul wrote: |  	  | speaking of bugs, there's a group of random plotscript off-by-ones in the tirg version of Wandering Hamster, especially with the plot-rocks and the first time the guards stop Bob. Was there something left unchanged? | 
 
 I haven't seen this yet. Can you clarify what you mean by "off-by-ones"?
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 In the official Tirg version, when you play through Wandering Hamster, odd things happen with the plotscripts. The plot rock mover pushes the rocks diagonally at times, and two guards at the castle sort of stand inside of each other when they first appear.
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 A broken clock is still right twice a day.
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Wed Jun 28, 2006 8:47 am    Post subject: |   |  
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				|  	  | Raekuul wrote: |  	  | In the official Tirg version, when you play through Wandering Hamster, odd things happen with the plotscripts. The plot rock mover pushes the rocks diagonally at times, and two guards at the castle sort of stand inside of each other when they first appear. | 
 
 *goes to check*
 
 Whoa, how did I miss that?
 
 
 I believe that was caused by the changes to NPC movement/hit-detection.It has already been fixed in the WIP builds.
 Thanks for telling me about it though.... Ooh, hey! This is still present in the Hasta-la-QB branch!
 
 EDIT: Okay, fixed in hasta-la-qb. I located and backported the fix that Mike had already checked in to wip. The alter NPC command had broken support for NPC references. It was converting them into NPC ID numbers completely wrong. That meant that any alter NPC commands (including set NPC speed) were affecting the wrong NPC.
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		| Psychosquirrell 
 
 
 
 Joined: 22 Jun 2006
 Posts: 4
 Location: Sitting on my butt, in front of a computer, getting closer to a heart attack every second.
 
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				|  Posted: Wed Jun 28, 2006 11:42 am    Post subject: |   |  
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				| Thanks everyone, for the whole, "Hey, Psychosquirrell's not an ass" thing. I've actually been working with the OHR for a while, I've just never bothered to log in.
 
 Yeah, I noticed that Plotscript Bug too, but the Tirgoviste version of GAME.EXE actually tend to mess a lot of the older games in different ways... I was just playing Arfenhouse!!!!!!!1 #!!!1!1! (which is in fact, the reason I got hooked on the OHR), and in the battle in the woods with all the cats, the backgrounds fluctuate rampantly, and everything lags, ending in a freeze that can only be escaped via Ctrl+Alt+Del.
 
 Right now I'm working on a game with some others, kind of a collab, as I'm not too good at pixel-art or midi making... although I probably could learn if I applyed myself... anyways, expect to hear from me in the future.
 
 Edit-- I can't quite figure out the nightly release thing...
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