View previous topic :: View next topic |
Author |
Message |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Tue Jul 04, 2006 2:59 pm Post subject: ...Uh...I've forgotten how to make tilesets. |
|
|
I'm starting another game, and a while after creating it, I ran into the problem of making a forest tileset. I realized that I don't ever remember making a forest (well, a good one) before. After a few minutes, I came up with this hideousness:
Can anyone show me an efficient tileset that makes attractive forests as an example? Thanks. |
|
Back to top |
|
 |
Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
|
Posted: Tue Jul 04, 2006 8:51 pm Post subject: |
|
|
Creating a tileset really isn't that difficult. You're really not trying to make an entire map in the tileset editor; you're just trying to make the tiles that will be used when you go to make your map. The only way you should want to do a full-picture tileset would be making a 320x200 bitmap picture in an outside program and upload it in the tileset editor.
If you really want to mess around with tilesets, feel free to download any Realmsoft game (by Sir Phoenix Drake or myself, who are actually the same person but I had two screennames). The password is always myrmidon. I really don't care what you do with the games either. _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
|
Back to top |
|
 |
Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
|
Posted: Tue Jul 04, 2006 9:31 pm Post subject: |
|
|
The grass tile looks nice. And it's good that you're trying to make it look more interesting than a horde of identical trees. The blur effect looks really bad though. I recommend using the blur tool absolutely never. It also looks very odd that the edge curves on one side but is square on the other. Personally I'd recommend shrinking it all down. The trees don't need to be quite that tall and the fade from black to green doesn't need to be so long. I'd also recommend adding some leaf detail. You don't need to draw every leaf, of course, but if we could see a few that'd be better than just a green blur.
I don't know of an example to show you, but I think you're pretty close to the right idea already. _________________ Locked
OHR Piano |
|
Back to top |
|
 |
TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
|
Posted: Wed Jul 05, 2006 5:07 am Post subject: |
|
|
I only used the blur effect to make the tiles more universal, so that they could be used wherever I needed them;however, this came out horribly, and I used way too many tiles. I'm trying to make a tileset with enough tiles to not achieve that "horde of identical trees" effect, but I also don't want too many tiles that it takes up the entire set.
Setu wrote: | Posted: Tue Jul 04, 2006 11:51 pm Post subject:
If you really want to mess around with tilesets, feel free to download any Realmsoft game (by Sir Phoenix Drake or myself, who are actually the same person but I had two screennames). The password is always myrmidon
|
All right, thanks Setu. I think I'll take a look at those. |
|
Back to top |
|
 |
mack2404

Joined: 05 Jul 2006 Posts: 7
|
Posted: Thu Jul 06, 2006 1:27 am Post subject: |
|
|
Just make sure that, if importing from an external BMP editor, your individual tiles are 20 px by 20 px. and fill up the 320x200, so you get 160 tiles.
If you get stuck for ideas, just punch "sprites" into a google image search, and you'll get a load of retro images _________________ "I've never been good at making action games. I prefer telling stories..." |
|
Back to top |
|
 |
|