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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Sat Nov 11, 2006 1:15 pm Post subject: |
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RyuJinzo wrote: | Argh! I hope the next version of OHR has an expanded tile capacity for the tileset editor... |
I share your feelings there good buddy. It would make the flashlight script for my own game (They Hunger) much, much easier.
Your maptiles are beautifully simplistic and very easy on the eyes. I wish I could say as much about my own.  |
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RyuJinzo v(^_^)v

Joined: 15 Jun 2006 Posts: 55 Location: San Mateo, Rizal, Phillipines
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Posted: Sat Nov 11, 2006 5:41 pm Post subject: |
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Valigarmander wrote: | Your maptiles are beautifully simplistic and very easy on the eyes. |
You are right there, monami. You've gotten my point of creating those maptiles. What I really wanted to see about my game is to ensure the players' satisfaction towards the gameplay and take the graphics easy to their eyes as simply as that.
Valigarmander wrote: | I wish I could say as much about my own. |
Cheer up. You're pretty good, you know.
*Sighs* I hope I can create more tiles in the tileset editor in the next version release with ease. _________________ St. SeiyaRyu
< Envoy Of Ur > |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Sat Nov 11, 2006 5:54 pm Post subject: |
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hey, it still beats paint (well for me it does) _________________
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St. Seiya-Ryu <Bronze Knight of Pegasus>

Joined: 18 Nov 2006 Posts: 15 Location: San Mateo, Rizal, Philippines
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Posted: Mon Nov 20, 2006 2:05 am Post subject: |
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Well... Even if my old account has been hacked by someone else, that'll won't stop me for working on my game.
Here's a new shot of GL:TEoU.
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GL:TEoU: 12.7% _________________
ST. SEIYA-RYU
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See My Profile At http://www.friendster.com/stseiyaryu |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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St. Seiya-Ryu <Bronze Knight of Pegasus>

Joined: 18 Nov 2006 Posts: 15 Location: San Mateo, Rizal, Philippines
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Posted: Mon Nov 20, 2006 11:01 am Post subject: |
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Thanks, Setu. I just wanted to make my game's graphics as simple as that. Though it's still under production phase, I'll keep on improving my game. But for now, I'm kinda busy excelling in pixel art. Maybe the reason why boredom never gets in my way to work on this is that I am determined and has the passion to finish it. Hehheh...  _________________
ST. SEIYA-RYU
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See My Profile At http://www.friendster.com/stseiyaryu |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Mon Nov 20, 2006 11:06 am Post subject: |
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St. Seiya-Ryu <Bronze Knight of Pegasus>

Joined: 18 Nov 2006 Posts: 15 Location: San Mateo, Rizal, Philippines
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Nov 25, 2006 11:37 pm Post subject: |
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The tiles themselves are great. The chest looks a little out of place, but not too badly.
The dark blue outline on the hero is too dark and clashes with the overall style. _________________
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St. Seiya-Ryu <Bronze Knight of Pegasus>

Joined: 18 Nov 2006 Posts: 15 Location: San Mateo, Rizal, Philippines
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Posted: Sun Nov 26, 2006 12:44 am Post subject: |
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Thank, Mog. I've been working on tiles day and night whenever I have the free time to do so.
Moogle1 wrote: | The dark blue outline on the hero is too dark and clashes with the overall style. |
^ I've edited the hero's dark blue outline (for the head) right after I read your post lately.
After completing the set of maptiles for the temple, dungeon, and town maps, I'll be prepping up to make a non-plotscripted demo of GL:TEoU sooner before X'mas this December. Stay tuned.
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GL:TEoU: 13.3% _________________
ST. SEIYA-RYU
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See My Profile At http://www.friendster.com/stseiyaryu |
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Sun Nov 26, 2006 10:20 am Post subject: |
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Yeah, basically everything Moogs said. The tiles are very good. |
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