Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

OK, I'm Back!
Goto page Previous  1, 2, 3, 4
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox
View previous topic :: View next topic  
Author Message
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sat Nov 11, 2006 1:15 pm    Post subject: Reply with quote

RyuJinzo wrote:
Argh! I hope the next version of OHR has an expanded tile capacity for the tileset editor...


I share your feelings there good buddy. It would make the flashlight script for my own game (They Hunger) much, much easier.

Your maptiles are beautifully simplistic and very easy on the eyes. I wish I could say as much about my own. Oookay...
Back to top
View user's profile Send private message Send e-mail
RyuJinzo
v(^_^)v




Joined: 15 Jun 2006
Posts: 55
Location: San Mateo, Rizal, Phillipines

PostPosted: Sat Nov 11, 2006 5:41 pm    Post subject: Reply with quote

Valigarmander wrote:
Your maptiles are beautifully simplistic and very easy on the eyes.


You are right there, monami. You've gotten my point of creating those maptiles. What I really wanted to see about my game is to ensure the players' satisfaction towards the gameplay and take the graphics easy to their eyes as simply as that.

Valigarmander wrote:
I wish I could say as much about my own.


Cheer up. You're pretty good, you know. Ha ha ha!

*Sighs* I hope I can create more tiles in the tileset editor in the next version release with ease.
_________________
St. SeiyaRyu
< Envoy Of Ur >
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
Posts: 621

PostPosted: Sat Nov 11, 2006 5:54 pm    Post subject: Reply with quote

hey, it still beats paint (well for me it does)
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
St. Seiya-Ryu
<Bronze Knight of Pegasus>




Joined: 18 Nov 2006
Posts: 15
Location: San Mateo, Rizal, Philippines

PostPosted: Mon Nov 20, 2006 2:05 am    Post subject: Reply with quote

Well... Even if my old account has been hacked by someone else, that'll won't stop me for working on my game.

Here's a new shot of GL:TEoU.



-------------------

GL:TEoU: 12.7%
_________________
ST. SEIYA-RYU
-------------------

See My Profile At http://www.friendster.com/stseiyaryu
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Mon Nov 20, 2006 7:07 am    Post subject: Reply with quote

That's pretty nice. I like how you have only as much detail as you need. You don't drench it in realism, but at the same time, you do texture more than single to two colors.
_________________


Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
St. Seiya-Ryu
<Bronze Knight of Pegasus>




Joined: 18 Nov 2006
Posts: 15
Location: San Mateo, Rizal, Philippines

PostPosted: Mon Nov 20, 2006 11:01 am    Post subject: Reply with quote

Thanks, Setu. I just wanted to make my game's graphics as simple as that. Though it's still under production phase, I'll keep on improving my game. But for now, I'm kinda busy excelling in pixel art. Maybe the reason why boredom never gets in my way to work on this is that I am determined and has the passion to finish it. Hehheh... Razz
_________________
ST. SEIYA-RYU
-------------------

See My Profile At http://www.friendster.com/stseiyaryu
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Mon Nov 20, 2006 11:06 am    Post subject: Reply with quote

Note from Castle Paradox Administration:
This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content.
Back to top
View user's profile Send private message
St. Seiya-Ryu
<Bronze Knight of Pegasus>




Joined: 18 Nov 2006
Posts: 15
Location: San Mateo, Rizal, Philippines

PostPosted: Sat Nov 25, 2006 9:52 pm    Post subject: Reply with quote

Hey, guys. I've made a sample dungeon map this time. Any comments about it?

http://img297.imageshack.us/img297/6964/urdungeon1tk9.png
---------------------

GL:TEoU: 14.1%
_________________
ST. SEIYA-RYU
-------------------

See My Profile At http://www.friendster.com/stseiyaryu
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Nov 25, 2006 11:37 pm    Post subject: Reply with quote

The tiles themselves are great. The chest looks a little out of place, but not too badly.

The dark blue outline on the hero is too dark and clashes with the overall style.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
St. Seiya-Ryu
<Bronze Knight of Pegasus>




Joined: 18 Nov 2006
Posts: 15
Location: San Mateo, Rizal, Philippines

PostPosted: Sun Nov 26, 2006 12:44 am    Post subject: Reply with quote

Thank, Mog. I've been working on tiles day and night whenever I have the free time to do so.

Moogle1 wrote:
The dark blue outline on the hero is too dark and clashes with the overall style.


^ I've edited the hero's dark blue outline (for the head) right after I read your post lately. Razz


After completing the set of maptiles for the temple, dungeon, and town maps, I'll be prepping up to make a non-plotscripted demo of GL:TEoU sooner before X'mas this December. Stay tuned. Smokin'

-----------------------

GL:TEoU: 13.3%
_________________
ST. SEIYA-RYU
-------------------

See My Profile At http://www.friendster.com/stseiyaryu
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Valigarmander
Bye-Bye




Joined: 04 Mar 2006
Posts: 750
Location: Nowhere

PostPosted: Sun Nov 26, 2006 10:20 am    Post subject: Reply with quote

Yeah, basically everything Moogs said. The tiles are very good.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4
Page 4 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group