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iamben
Joined: 29 May 2007 Posts: 10 Location: university of virginia
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Posted: Tue May 29, 2007 11:15 am Post subject: moving graphics game to game |
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what is the quickest, simplest way to move graphics (walkabouts, heros, attacks, and villains, specifically) from a previous project to a new one?
is there an export function? can i unlump both .rpg files and move specific files from one to the other?
thanks,
ben |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue May 29, 2007 11:19 am Post subject: Re: moving graphics game to game |
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iamben wrote: | what is the quickest, simplest way to move graphics (walkabouts, heros, attacks, and villains, specifically) from a previous project to a new one?
is there an export function? can i unlump both .rpg files and move specific files from one to the other?
thanks,
ben |
If you don't mind destroying the graphics in the destination game, yes, you can copy lumps. First add empty graphic sets to the destination game until you have the same number as the source game.
Then unlump both games and copy over .pt1 .pt2 .pt3 .pt4 .pt5 .pt6 and .pal
However, if you need to merge graphics from one game into existing graphics from a second game, there is no easy way.
In the future we plan to add an import/export feature that works on full sprite sets, but it won't happen until after the next stable release. |
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iamben
Joined: 29 May 2007 Posts: 10 Location: university of virginia
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Posted: Tue May 29, 2007 11:22 am Post subject: |
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thanks. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue May 29, 2007 12:07 pm Post subject: |
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Check the utility in my signature page, it lets you import graphics from one game to another. It doesn't import palette though, so you will have to manually adjust the palettes. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue May 29, 2007 1:06 pm Post subject: |
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Ysoft_Entertainment wrote: | Check the utility in my signature page, it lets you import graphics from one game to another. It doesn't import palette though, so you will have to manually adjust the palettes. |
That reminds me. I was talking with Fenrir Lunaris not long ago about graphics exporting, and he said something about OHRgfx not working with the latest nightlies. I can't think of any changes to the graphics format that would be likely to break compatibility, but have you tested it with the latest nightlies? |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Tue May 29, 2007 2:28 pm Post subject: |
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I just tested it and it works fine. I don't know why it doesn't work for him, perhaps he is using pre-import version of ohrgfx. But either way I won't be able to fix the problem since I lost the source code. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue May 29, 2007 8:57 pm Post subject: |
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You could copy over defpal#.bin too, couldn't you? (WIP builds only) The new game won't have sprite usage data to build defaults.
Hmm, when you import between RPG files, does ohrgfx actually consider the palettes of backdrops and tilesets in any way, or will it safely not remap all blacks to colour 0? I can't remember, I think it does repalettize. _________________ "It is so great it is insanely great." |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed May 30, 2007 6:45 am Post subject: |
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Ohrgfx doesn't repalette anything. All it does when it imports is copies part of the lump file to another rpg's lump file(provided that the importation is done between two rpg files). _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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