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Perilous Plunge lite
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Fri Jun 15, 2007 4:58 pm    Post subject: Reply with quote

Um... it's on the second page. Submit your text and screenshot (optional) then use the upload box.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Jun 15, 2007 10:52 pm    Post subject: Reply with quote

Oh, wow. This game looks awesome! I can't wait to play it, despite how hard it is to tell what's in that nighttime picture, heh.
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Sat Jun 16, 2007 3:23 pm    Post subject: Reply with quote

Okay...um...oops?

I'm not going to apologize -- I'm just going to say that I'm stupid (!).

Don't know exactly what happened, but everything should be okay now. I've just now uploaded the file again, and it seems to be pretty functional. I also have a couple of screenshots to wave!





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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Jun 16, 2007 3:46 pm    Post subject: Reply with quote

I have no idea how you managed that title screen animation with a single backdrop, but, Wow!

It's also quite interesting to see how you draw your sprites.
(Bet you can tell I'm having a nice time peeking through your game)

Anyhow, my brain kinda farted when I was faced with the status screen, so I thought "Hey! I'll add all of my points into speed! I'll be invincible".

However, it seems you took the advice to set the aim of my attack to poor, so that didn't exactly work out too well.

The introduction was a bit odd and mind-boggling, but that doesn't necessarily mean that it was bad.

Well, I'm off to rework my stats and try not to get 2-hitted by that dog pack.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Jun 16, 2007 5:06 pm    Post subject: Reply with quote

You can skip the title screen with a bitset now, allowing you to plotscript your own if you wish.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sat Jun 16, 2007 7:26 pm    Post subject: Reply with quote

Moogle1 wrote:
You can skip the title screen with a bitset now, allowing you to plotscript your own if you wish.

It was actually his ability to get that spiffy animiation from:

that contributed to quite a large chunk of my amazement.
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hakkun




Joined: 13 May 2005
Posts: 8
Location: *vacuum noise*

PostPosted: Sat Jun 16, 2007 7:49 pm    Post subject: Reply with quote

you know, in the early days of PPl, that beginning animation flashed all those colors at the end of it. After we recovered from the seizures, he fixed it.
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Can you survive the Perilous Plunge?
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Tue Jun 19, 2007 9:11 am    Post subject: Reply with quote

Interesting. The machine ate my post.

Hakkun wrote:
you know, in the early days of PPl, that beginning animation flashed all those colors at the end of it. After we recovered from the seizures, he fixed it.


Hahah! I didn't mind so much at the time, but now I'm glad that he made me fix it. It wasn't very...professional.

TwinHamster wrote:
It's also quite interesting to see how you draw your sprites.


Thanks. I mostly attempted to make them similar to FFVI sprite technique, with a few changes. I tried to make every sprite use only four or five colors (I failed miserably in that for Bueford and Archibald) in order to simplify things. That's the reason the hero is bald.

TwinHamster wrote:
Anyhow, my brain kinda farted when I was faced with the status screen, so I thought "Hey! I'll add all of my points into speed! I'll be invincible".


The character building screen definitely needs reworking at some point down the road. It is ugly and overwhelming to look at so much white text strewn all over.

Incidently, was the yellow highlighted text obvious enough, or was it difficult to tell which line you were on?

TwinHamster wrote:
However, it seems you took the advice to set the aim of my attack to poor, so that didn't exactly work out too well.


Yes, and thank you for it -- that saved me aeons of time spent recaliberating stats.

I have to say that I love the Final Boss. Not the final boss, but the enemy titled "Final Boss." It's the tentacled thing in the first screenshot. All final bosses have wings, so I gave this one some too.
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Tue Jun 19, 2007 1:46 pm    Post subject: Reply with quote

I just realized that it would be in your best interest to employ the 'suspend player' command.
I wasn't able to realize that I wasn't supposed to move around when people were talking until my fifth replay.
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Fri Jun 22, 2007 11:47 am    Post subject: Reply with quote

Um, yep!

Now I remember that was the thing Hakkun wanted me to fix. It's a good idea, too.

I didn't have it on because I wanted to be able to quit a cutscene during the debugging process without have to watch the whole thing. I'll change it now.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Thu Jun 28, 2007 3:48 pm    Post subject: Reply with quote

Wait, you released a game?

MADNESS.

(now i needs to play it)
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Fri Jun 29, 2007 8:25 am    Post subject: Reply with quote

Shadowiii wrote:
Wait, you released a game?


Gah! SHHHHH.

Yes. But only a little.
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