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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Jun 15, 2007 4:58 pm Post subject: |
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Um... it's on the second page. Submit your text and screenshot (optional) then use the upload box. _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Jun 15, 2007 10:52 pm Post subject: |
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Oh, wow. This game looks awesome! I can't wait to play it, despite how hard it is to tell what's in that nighttime picture, heh. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Sat Jun 16, 2007 3:23 pm Post subject: |
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Okay...um...oops?
I'm not going to apologize -- I'm just going to say that I'm stupid (!).
Don't know exactly what happened, but everything should be okay now. I've just now uploaded the file again, and it seems to be pretty functional. I also have a couple of screenshots to wave!
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Jun 16, 2007 3:46 pm Post subject: |
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I have no idea how you managed that title screen animation with a single backdrop, but, Wow!
It's also quite interesting to see how you draw your sprites.
(Bet you can tell I'm having a nice time peeking through your game)
Anyhow, my brain kinda farted when I was faced with the status screen, so I thought "Hey! I'll add all of my points into speed! I'll be invincible".
However, it seems you took the advice to set the aim of my attack to poor, so that didn't exactly work out too well.
The introduction was a bit odd and mind-boggling, but that doesn't necessarily mean that it was bad.
Well, I'm off to rework my stats and try not to get 2-hitted by that dog pack. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Jun 16, 2007 5:06 pm Post subject: |
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You can skip the title screen with a bitset now, allowing you to plotscript your own if you wish. _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sat Jun 16, 2007 7:26 pm Post subject: |
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Moogle1 wrote: | You can skip the title screen with a bitset now, allowing you to plotscript your own if you wish. |
It was actually his ability to get that spiffy animiation from:
that contributed to quite a large chunk of my amazement. |
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hakkun

Joined: 13 May 2005 Posts: 8 Location: *vacuum noise*
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Posted: Sat Jun 16, 2007 7:49 pm Post subject: |
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you know, in the early days of PPl, that beginning animation flashed all those colors at the end of it. After we recovered from the seizures, he fixed it. _________________
Can you survive the Perilous Plunge? |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Tue Jun 19, 2007 9:11 am Post subject: |
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Interesting. The machine ate my post.
Hakkun wrote: | you know, in the early days of PPl, that beginning animation flashed all those colors at the end of it. After we recovered from the seizures, he fixed it. |
Hahah! I didn't mind so much at the time, but now I'm glad that he made me fix it. It wasn't very...professional.
TwinHamster wrote: | It's also quite interesting to see how you draw your sprites. |
Thanks. I mostly attempted to make them similar to FFVI sprite technique, with a few changes. I tried to make every sprite use only four or five colors (I failed miserably in that for Bueford and Archibald) in order to simplify things. That's the reason the hero is bald.
TwinHamster wrote: | Anyhow, my brain kinda farted when I was faced with the status screen, so I thought "Hey! I'll add all of my points into speed! I'll be invincible". |
The character building screen definitely needs reworking at some point down the road. It is ugly and overwhelming to look at so much white text strewn all over.
Incidently, was the yellow highlighted text obvious enough, or was it difficult to tell which line you were on?
TwinHamster wrote: | However, it seems you took the advice to set the aim of my attack to poor, so that didn't exactly work out too well. |
Yes, and thank you for it -- that saved me aeons of time spent recaliberating stats.
I have to say that I love the Final Boss. Not the final boss, but the enemy titled "Final Boss." It's the tentacled thing in the first screenshot. All final bosses have wings, so I gave this one some too. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Jun 19, 2007 1:46 pm Post subject: |
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I just realized that it would be in your best interest to employ the 'suspend player' command.
I wasn't able to realize that I wasn't supposed to move around when people were talking until my fifth replay. |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Fri Jun 22, 2007 11:47 am Post subject: |
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Um, yep!
Now I remember that was the thing Hakkun wanted me to fix. It's a good idea, too.
I didn't have it on because I wanted to be able to quit a cutscene during the debugging process without have to watch the whole thing. I'll change it now. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Thu Jun 28, 2007 3:48 pm Post subject: |
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Wait, you released a game?
MADNESS.
(now i needs to play it) _________________ But enough talk, have at you! |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Fri Jun 29, 2007 8:25 am Post subject: |
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Shadowiii wrote: | Wait, you released a game? |
Gah! SHHHHH.
Yes. But only a little. |
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