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HamsterSpeak #6 Online!

 
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Aug 01, 2007 5:22 pm    Post subject: HamsterSpeak #6 Online! Reply with quote

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Last edited by The Wobbler on Thu Aug 02, 2007 12:46 pm; edited 1 time in total
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Aug 02, 2007 8:09 am    Post subject: Re: HamsterSpeak #6 Online! Reply with quote

The sidescroller article mentions random crashes. I would love to have more details, particularly the version of GAME.EXE used (or whether the crashes have been seen on multiple versions)

I want to know if these crashes are represented by already-open-bugs or if new bug reports need to be open.

Anyway, nice issue. The pixel art tutorial was a nice touch. I would love to see more of that.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Thu Aug 02, 2007 8:54 am    Post subject: Reply with quote

Thanks Big grin

When I wrote the article, I had drawn Mr. Slime up to step 2. I really like the end result, though... enough that I'm considering redoing the other enemies in that style.

Hopefully others learn at least as much from the article as I did writing it. Happy
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Thu Aug 02, 2007 12:44 pm    Post subject: Re: HamsterSpeak #6 Online! Reply with quote

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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Aug 02, 2007 2:50 pm    Post subject: Re: HamsterSpeak #6 Online! Reply with quote

PHC wrote:
I still use Hasta + whenever I play other people's games unless specifically told to use a WIP version, so there's a chance these crashes wouldn't occur in the current build. I wish I could give more details about what triggered them, but I really can't tell; both just happened as I was moving my character around.


Ah, Okay. That is actually a big relief. TMC has made massive improvements to the script interpreter since the days of hasta-la-qb+

Maybe you are seeing something related to old '' . bug_title('203') . ''
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Thu Aug 02, 2007 3:07 pm    Post subject: Reply with quote

This was a more than solid issue. it was great, despite my gross negligence...
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Sat Aug 04, 2007 3:49 pm    Post subject: Reply with quote

"..instead allows you to control the monsters he encounters instead!"

Heh
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Moogle1
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PostPosted: Sat Aug 04, 2007 5:47 pm    Post subject: Reply with quote

Actually the full sentence is:
Quote:
Instead of controlling the hero as he goes from dungeon to dungeon, this game removes the tedium and instead allows you to control the monsters he encounters instead!


I wrote that and I'm not sure how all those insteads made it in.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 04, 2007 10:44 pm    Post subject: Reply with quote

Aren't both of those reviews terrible game reviews? You promoted one of them to normal to fill a magazine section!

The retrospective of EoTE is useful (I was wondering about all the battles being impossible - I gave up soon at the prospect of that much leveling - and why it was held in such high regard)

Anyway, keep it up. This reminds me, I never got that RPG Online mirror up. This month hopefully.
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Komera




Joined: 07 Feb 2003
Posts: 711

PostPosted: Sun Aug 05, 2007 8:05 am    Post subject: Reply with quote

*opens up the issue*

Oh look, a multiple game cover. I think I see Bob (get well soon!), M. Penguin, Ampersand, Surlaw, Banta Sword, Fenrir's great achievement in vixen-dom, and...

*double take*

The Banta Sword???

*looks up*

Is it... is it... yes! It's Winger! ... ... ... dropping the Banta Sword. Heh heh heh! So happy!

*dies of joy and never actually makes it inside the issue*
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sun Aug 05, 2007 7:47 pm    Post subject: Reply with quote

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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Aug 06, 2007 9:07 am    Post subject: Reply with quote

The Mad Cacti wrote:
The retrospective of EoTE is useful (I was wondering about all the battles being impossible - I gave up soon at the prospect of that much leveling - and why it was held in such high regard)


Is EOTE 1 one of those games that requires the "Level Up Bug" to be enabled for the balance to work out?
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Mon Aug 06, 2007 9:19 am    Post subject: Reply with quote

For me, EOTE was difficult up to a certain point. After you reached that point, it was downhill from there. Battles were way too easy, and often just required you to keep the enter button mashed down.

Great issue!
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