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shonjuku




Joined: 13 Apr 2006
Posts: 26
Location: Idaho, USA

PostPosted: Sun May 04, 2008 1:46 am    Post subject: Homecoming Reply with quote

It's been awhile since I was last active in the OHR community. I was hoping there were a few out there that would like to fill me in on what has happened lately...
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun May 04, 2008 3:16 am    Post subject: Reply with quote

Layers, sound effects, heated game design discussions (I'm guilty), Terrible Game Contests, Slime Salad, etc...
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun May 04, 2008 5:08 am    Post subject: Reply with quote

On what has happened... since when? BTW, I don't recognise you in the slightest, except that "Idaho, USA" seems kind of familiar, I suppose.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sun May 04, 2008 8:31 am    Post subject: Reply with quote

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shonjuku




Joined: 13 Apr 2006
Posts: 26
Location: Idaho, USA

PostPosted: Sun May 04, 2008 10:36 am    Post subject: Reply with quote

I wouldn't be surprised in the slightest if you didnt recognize me. I was an off and on contributer up until a couple years ago when I started college. I guess you could call it a hiatus. Anyway, I'm back now and I see that there has been a few new releases and some new features. Not to mention I noticed that the graphics capabilities seem to have expanded, or has everyone just gotten to be better pixel artists?
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Sun May 04, 2008 11:00 am    Post subject: Reply with quote

I checked your past posts, and you seem like a pretty cool guy.

Quote:
Not to mention I noticed that the graphics capabilities seem to have expanded, or has everyone just gotten to be better pixel artists?
A little bit of both, since we can have custom palettes and each layer can have its own tileset now.

And yeah, pixel art has definitely improved, especially with better pixel art tutorials and forums with more recent knowledge. (Protip: Selout can make your sprites ugly!)
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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shonjuku




Joined: 13 Apr 2006
Posts: 26
Location: Idaho, USA

PostPosted: Sun May 04, 2008 6:35 pm    Post subject: Reply with quote

So I'm thinking maybe I just need to come back into this as if it's my first time ever using OHR. There may just be too many changes to try and pick them out... So lets give this a shot, where should I start. I'm talking about tutorials and such... I remember there were a few people who used to be very dedicated to writing up tutorials for people to help them learn.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sun May 04, 2008 7:46 pm    Post subject: Reply with quote

You can like, make games, or play games that have been released from 07-08 so you can get an idea of what you can do and such. It might be a good idea to catch up by playing some games. I believe there's a list on Slime Salad that you can check for that.

Here: http://www.slimesalad.com/forum/viewtopic.php?t=272

It's Surlaw's post and it's about 3/4ths down.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon May 05, 2008 4:01 am    Post subject: Reply with quote

Well the engine changes slowly, but I suppose that a couple years is a fairly long time. Still, you'll find most things the same, and the things that aren't aren't normally in any tutorial.

Tutorials? I learnt the OHR by following right through the HOWTO, making my first game. I have no idea how long ago it was written, but it's been many years since then, and the HOWTO is still nearly the same. There are new "3rd-party" HOWTO chapters on the wiki, but they are isolated, and just don't try to teach you broadly how to use the engine like the core HOWTO (and aren't engaging and fun like James' HOWTO was), but just how to do a particular thing. A HOWTO update would be great.
Besides them, I suppose there are many tutorials in various e-zines, but they're generally even more specific to certain tasks.

It's always seemed to me that the way to learn the OHR was to do the HOWTO for a fast sweeping introduction, optionally the plotscripting tutorial, and then slowly figure out everything not included in them, keeping yourself up-to-date by reading whatsnew.txt (that's where the feature list is)
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shonjuku




Joined: 13 Apr 2006
Posts: 26
Location: Idaho, USA

PostPosted: Tue May 06, 2008 2:27 pm    Post subject: Reply with quote

So would it be a pretty accurate assumption that I could probably pick up where I left off? Granted I have to go back and remake the game I was producing, it kinda got corrupted right around the time I went on hiatus...
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Tue May 06, 2008 10:42 pm    Post subject: Reply with quote

OHRRPGCE is really the same, just with more stuff and true compatibility with Windows and Linux, so yeah, you can pick up where you left off and awe at new things.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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