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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Sat Jul 19, 2008 6:57 pm Post subject: "Ghost" walls of one time npcs |
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While testing some aspects of my game today, I ran across a couple of strange things. There is a point where you can push some boxes around and there are some npc one-time foes around. I got in a fight with one, and afterwards it disappeared but I could not push the box on the tile where the npc last was. Same thing happened to another place where you can push boxes. There is an one-time item you can pick up, and after picking it up, I found that you could not push the box on the tile the npc was.
Any ideas? I will try and nail down whether or not using the one time npc, saving, and then loading has anything to do with it or not. I am using the nightlies. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Jul 20, 2008 12:24 am Post subject: |
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[url=rpg.hamsterrepublic.com/bugzilla]Bugzilla[/url] is your friend _________________
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Jul 20, 2008 2:43 am Post subject: |
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HTML tags are your friends
I can reproduce this using the testcase, but not when making one of my own. No time to look now, but thanks for creating the testcase. _________________ "It is so great it is insanely great." |
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