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Another attack question

 
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
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PostPosted: Thu Jul 24, 2008 10:46 am    Post subject: Another attack question Reply with quote

Here is the attack:

Rejuvenate - Heals target for 100% of current HP
Math: Health = 100% of current
ATK Stat: 100
Extra Damage: 0%
Cure instead of harm
Do not randomize

For some reason, this attack always does 0, regardless of if the enemy has been damaged or not. Am I missing something here?
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Moogle1
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PostPosted: Thu Jul 24, 2008 11:18 am    Post subject: Reply with quote

Yes. Add the bitset "Percentage attacks damage instead of set."
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Rya.Reisender
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PostPosted: Thu Jul 24, 2008 11:33 am    Post subject: Reply with quote

If you set current health to 100% of current health nothing will change. ;-)

That's basically saying:
Health := Health



Also thanks Moogle1, now I finally know what that bitset is good for. XD
So if I say Health = 50% of Maximum and enable that bitset and also the "cure instead of damage" bitset, then it will always heal 50% of the maximum HP?
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Meatballsub
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PostPosted: Thu Jul 24, 2008 11:33 am    Post subject: Reply with quote

Much appreciated Razz
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Moogle1
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PostPosted: Thu Jul 24, 2008 11:54 am    Post subject: Reply with quote

Quote:
Also thanks Moogle1, now I finally know what that bitset is good for. XD
So if I say Health = 50% of Maximum and enable that bitset and also the "cure instead of damage" bitset, then it will always heal 50% of the maximum HP?


Yes, you can do tri-Ace style heals that way now.
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Meatballsub
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PostPosted: Thu Jul 24, 2008 12:30 pm    Post subject: Reply with quote

I guess I figured it would work similarly to % of max attacks, because in my experience, those do not require that bitset to function properly.
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Moogle1
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PostPosted: Thu Jul 24, 2008 12:56 pm    Post subject: Reply with quote

The bitset changes the effect of both settings. Let's say you have a hero with 32/100 HP. Then...

- "Damage: HP = 75% of current" deals 8 damage, setting HP to 24 (75% of 30 = 24)
- "Damage: HP = 75% of maximum" deals -43 damage, setting HP to 75 (75% of 100 = 75)
- "Damage: HP = 75% of current" with "Percentage attacks damage instead of set" deals 24 damage (75% of 30 = 24), setting HP to 8
- "Damage: HP = 75% of maximum" with "Percentage attacks damage instead of set" deals 75 damage (75% of 30 = 75), killing the hero
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Bob the Hamster
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Joined: 22 Feb 2003
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PostPosted: Thu Jul 24, 2008 2:56 pm    Post subject: Reply with quote

This is a common confusion. Many people do not realize that the "set to %" attacks are NOT damage attacks.

Any suggestions on how the captions could be improved to avoid this misunderstanding?
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
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PostPosted: Fri Jul 25, 2008 12:53 am    Post subject: Reply with quote

Not sure what caption is better but I personally was always looking for this feature in the damage settings rather than the bitsets. But I guess there are many bitsets that influence the damage and they are all the in bitset section.

By the way I think there's still no way to set the input stat. For example if I want to set "Damage: ATK = 100% of maximum DEF".
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