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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Thu Jul 24, 2008 10:46 am Post subject: Another attack question |
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Here is the attack:
Rejuvenate - Heals target for 100% of current HP
Math: Health = 100% of current
ATK Stat: 100
Extra Damage: 0%
Cure instead of harm
Do not randomize
For some reason, this attack always does 0, regardless of if the enemy has been damaged or not. Am I missing something here? _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 24, 2008 11:18 am Post subject: |
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Yes. Add the bitset "Percentage attacks damage instead of set." _________________
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Thu Jul 24, 2008 11:33 am Post subject: |
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If you set current health to 100% of current health nothing will change. ;-)
That's basically saying:
Health := Health
Also thanks Moogle1, now I finally know what that bitset is good for.
So if I say Health = 50% of Maximum and enable that bitset and also the "cure instead of damage" bitset, then it will always heal 50% of the maximum HP? _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 24, 2008 11:54 am Post subject: |
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Quote: | Also thanks Moogle1, now I finally know what that bitset is good for.
So if I say Health = 50% of Maximum and enable that bitset and also the "cure instead of damage" bitset, then it will always heal 50% of the maximum HP? |
Yes, you can do tri-Ace style heals that way now. _________________
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Jul 24, 2008 12:56 pm Post subject: |
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The bitset changes the effect of both settings. Let's say you have a hero with 32/100 HP. Then...
- "Damage: HP = 75% of current" deals 8 damage, setting HP to 24 (75% of 30 = 24)
- "Damage: HP = 75% of maximum" deals -43 damage, setting HP to 75 (75% of 100 = 75)
- "Damage: HP = 75% of current" with "Percentage attacks damage instead of set" deals 24 damage (75% of 30 = 24), setting HP to 8
- "Damage: HP = 75% of maximum" with "Percentage attacks damage instead of set" deals 75 damage (75% of 30 = 75), killing the hero _________________
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 24, 2008 2:56 pm Post subject: |
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This is a common confusion. Many people do not realize that the "set to %" attacks are NOT damage attacks.
Any suggestions on how the captions could be improved to avoid this misunderstanding? |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Fri Jul 25, 2008 12:53 am Post subject: |
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Not sure what caption is better but I personally was always looking for this feature in the damage settings rather than the bitsets. But I guess there are many bitsets that influence the damage and they are all the in bitset section.
By the way I think there's still no way to set the input stat. For example if I want to set "Damage: ATK = 100% of maximum DEF". _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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