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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Thu Oct 02, 2008 6:32 pm Post subject: Is there a way to clone heroes/enemies? |
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I'm making some similar enemies and heroes, but I'm really not psyched about putting every stat and bitset in over and over again for each one. So is there a way to just copy and paste entire heroes or enemies into a blank hero or enemy?
Or is there any way to place more than one of the same hero into the game? I doubt this is possible, but just thought I'd ask. |
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Chenzi User was banned for this post

Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Thu Oct 02, 2008 7:17 pm Post subject: Re: Is there a way to clone heroes/enemies? |
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Soule X wrote: | I'm making some similar enemies and heroes, but I'm really not psyched about putting every stat and bitset in over and over again for each one. So is there a way to just copy and paste entire heroes or enemies into a blank hero or enemy?
Or is there any way to place more than one of the same hero into the game? I doubt this is possible, but just thought I'd ask. |
No, but that would be extremely helpful. It'd be great for making a template with a "baseline" for stats, then copying them over to the other hero/enemy slots, and modifying them slightly. _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Thu Oct 02, 2008 8:15 pm Post subject: |
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Yeah it would. Guess I have a lot of menial stat inputting to do then.
I thought maybe someone would have some kind of crafty work-around for it, or a program that would make it easier. = /
Oh well, I knew it was probably a shot in the dark, but hopefully something that can be implemented in the future. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Oct 02, 2008 10:56 pm Post subject: |
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This sounds like it might be a possible feature for Yggdrasil. I'm not a programmer, though. Just speculating. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Oct 03, 2008 6:24 am Post subject: |
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Yeah, it's needed really badly in lots of different menus. There's a feature request or two filed on bugzilla. It shouldn't be that hard, hopefully someone will remember to get around to it soon.
And yes, you can have any number of copies of a hero in the party (up to the total limit) _________________ "It is so great it is insanely great."
Last edited by TMC on Fri Oct 03, 2008 6:26 am; edited 1 time in total |
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FnrrfYgmSchnish Probably the Grand Poobah or something

Joined: 19 Jul 2003 Posts: 88 Location: Not here
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Posted: Fri Oct 03, 2008 6:26 am Post subject: |
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I'm pretty sure it's possible to get multiple copies of the same hero in your party... though I don't know whether or not that might cause problems with hero-related plotscripting commands, or even the textbox "add/remove hero" commands.
EDIT: Whoops, a couple minutes too late there. |
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Soule X

Joined: 13 Sep 2004 Posts: 131 Location: Indiana
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Posted: Fri Oct 03, 2008 12:28 pm Post subject: |
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Oh, I didn't even try. I just thought I remembered not being able to. Can anyone tell me if it does mess up plotscripting? Is there a way of distinguishing between the copies? |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Fri Oct 03, 2008 12:32 pm Post subject: |
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Quote: | I'm pretty sure it's possible to get multiple copies of the same hero in your party... though I don't know whether or not that might cause problems with hero-related plotscripting commands, or even the textbox "add/remove hero" commands. | I was going to suggest this, but then I thought he wanted to be able to copy/paste heroes in the editor and slightly modify them rather than just copies of the same hero, which is a different approach. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Fri Oct 03, 2008 4:38 pm Post subject: |
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When specifying a hero to a command you will need to always use their position in the party. This means that you shouldn't use commands like findhero! All commands that operate on a individual hero use the party (or catepillar) position so that they can work with multiple copies of a hero. _________________ "It is so great it is insanely great." |
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