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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Mon Oct 27, 2008 10:35 pm Post subject: So how do I get my old game back? |
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I had been working on an old OHR project and just now remembered I had it. I'd say the last time I worked on it was around Ubersetzung. Anyway, I tried loading it up again to maybe incorporate OHR's new features, and it tells me that it's updating the RPG file; no problem. But then the screen goes blank; I'm assuming it's a palette problem. Any idea what I should do in order to fix my game? _________________ Placeholder until I can think of something. |
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Robot Skeleton King

Joined: 20 Oct 2008 Posts: 72
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Posted: Tue Oct 28, 2008 5:05 am Post subject: |
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Could be the title screen. Try pressing space maybe. _________________ ---
8bitcity.blogspot.com |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Oct 28, 2008 8:03 am Post subject: |
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There were some major palette changes in the werewaffle release. It is supposed to convert old games cleanly, but maybe there is something unusual about your game that is preventing it from updating the master palette correctly.
Could you post a copy so I can try it out myself? |
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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Tue Oct 28, 2008 9:02 pm Post subject: |
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Here it is: http://www.sendspace.com/file/364v1w
(I know it sucks, but give me a break, this was from when I first got started with OHR.)
I've also tried other files that I worked on, and the same problem occured; however, when I created a fresh new file with an older version, then loaded it up with the latest, it worked fine. _________________ Placeholder until I can think of something. |
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Calehay ...yeah. Class B Minstrel

Joined: 07 Jul 2004 Posts: 549
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Posted: Wed Oct 29, 2008 1:47 am Post subject: |
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For some reason, it appears that your master palette is number -6, which isn't a valid number. For the quick solution to start working on your game, you can get it to work by going into an older version (I used Voxhumana) and adding a new master palette until you get to 0. Then, set that one as default and save the game. It should work in the new editor.
However, this is definitely a bug and should be looked into. _________________ Calehay |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Wed Oct 29, 2008 5:31 am Post subject: |
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When I updated my very first game with the most recent stable release I also had palette problems and had to remake (recolor) some tiles. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Oct 29, 2008 2:06 pm Post subject: |
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gen(genMaxPalette) was somehow set to -2
This caused a crash for me (which made it easy to find and fix). On the windows builds, bounds checking is disabled, so instead of crashing here it would corrupt some memory. I think that is why Calehay was seeing -6 rather than -2.
I have updated the source code to do some extra safety-checking on gen(genMaxPalette)
Try with a nightly build and sixmages.rpg should load cleanly.
Thanks for reporting the bug!
Rya.Reisender wrote: | When I updated my very first game with the most recent stable release I also had palette problems and had to remake (recolor) some tiles. |
Do you still have a copy of the old file from before the upgrade? |
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Tisteca Life is 1337.
Joined: 29 Dec 2006 Posts: 20 Location: <insert witty location here>
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Posted: Wed Oct 29, 2008 7:08 pm Post subject: |
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James Paige wrote: | gen(genMaxPalette) was somehow set to -2
This caused a crash for me (which made it easy to find and fix). On the windows builds, bounds checking is disabled, so instead of crashing here it would corrupt some memory. I think that is why Calehay was seeing -6 rather than -2.
I have updated the source code to do some extra safety-checking on gen(genMaxPalette)
Try with a nightly build and sixmages.rpg should load cleanly.
Thanks for reporting the bug!
Rya.Reisender wrote: | When I updated my very first game with the most recent stable release I also had palette problems and had to remake (recolor) some tiles. |
Do you still have a copy of the old file from before the upgrade? |
Thank you, it loaded properly. As for the negative palette number, that was a bug that I remembered seeing, but didn't report because I didn't think it did any harm.  _________________ Placeholder until I can think of something. |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Mon Nov 10, 2008 2:25 am Post subject: |
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James Paige wrote: | Rya.Reisender wrote: | When I updated my very first game with the most recent stable release I also had palette problems and had to remake (recolor) some tiles. |
Do you still have a copy of the old file from before the upgrade? |
I'd need to look. It was my first OHR game "Side Ocean" which I send to you around... uh... 6 years ago? You probably don't have that anymore. I also send it to TMC some months ago when the palette problem occured. Maybe he still has it. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Nov 11, 2008 3:08 am Post subject: |
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Oh, the one with all the solid black NPCs? I'll still have it somewhere, but don't know where yet. It's much older than 6 years, isn't it? _________________ "It is so great it is insanely great." |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Nov 11, 2008 4:39 am Post subject: |
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Yes that one. Remember you noticed yourself that the palette was messed up. You said "Hm the background is looking weird too" or something along these lines.
I wouldn't say much older than 6 years. I think it was the version that introduced 99 maps instead of 4. _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Nov 11, 2008 7:11 am Post subject: |
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That's about 10 years ago. There was a 4-map version released on October 4 1998, and a (not the first) 100 map version on June 18 1999. Games from 2002 should work completely with the latest version, as far as I know. _________________ "It is so great it is insanely great." |
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Rya.Reisender Snippy

Joined: 18 Jan 2008 Posts: 821
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Posted: Tue Nov 11, 2008 11:51 pm Post subject: |
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Time passes so fast. :-/ _________________ Snippy:
"curt or sharp, esp. in a condescending way" (Oxford American Dictionary)
"fault-finding, snappish, sharp" (Concise Oxford Dictionary, UK)
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary) |
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