Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Enemy death animations

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 26 May 2005
Posts: 335

PostPosted: Sat Dec 19, 2009 2:17 am    Post subject: Enemy death animations Reply with quote

This is a suggestion, not a bug. Is there a plotscripting command that removes a sprite or a slice from the screen using an enemy death animation instead of just making it disappear? *Could* there be one? And why not?
Back to top
View user's profile Send private message Send e-mail
Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Sat Dec 19, 2009 2:46 am    Post subject: Reply with quote

Given the new animations ("Melt" is my favorite), this would be an incredibly awesome new graphic effect to implement on anything.
Bump.
Back to top
View user's profile Send private message
ShakeyAir




Joined: 27 Apr 2004
Posts: 93

PostPosted: Sat Dec 19, 2009 7:26 am    Post subject: Reply with quote

I seem to remember this being addressed before, and there is some difference between the slice code and the battle sprite code that makes it very different.

TMC is talking in the other thread about adding direct pixel access to plotscripting, and when that happens, crazy animations will not be far behind, i'm sure.
Back to top
View user's profile Send private message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Dec 19, 2009 7:44 am    Post subject: Reply with quote

Quote:
I seem to remember this being addressed before, and there is some difference between the slice code and the battle sprite code that makes it very different.


Oh, not at all.

While script commands for this currently don't exist, they're a pretty obvious addition. Slices just plain aren't finished yet; I expect all the gaps will be plugged on the way to the next release (the one after the upcoming one).
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Sat Dec 19, 2009 12:36 pm    Post subject: Reply with quote

ShakeyAir wrote:
TMC is talking in the other thread about adding direct pixel access to plotscripting, and when that happens, crazy animations will not be far behind, i'm sure.

Excellent. Add on an alpha channel in the future and we'll pretty much be on par with the Super Nintendo!
Back to top
View user's profile Send private message
Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 26 May 2005
Posts: 335

PostPosted: Sat Apr 03, 2010 3:05 pm    Post subject: Reply with quote

Bumping this thread because the question's in the same vein and I don't like starting new threads.

What with the enemy death animations we already have, would it be possible/difficult to reverse them to make some enemy entrance animations as well? (Kind of like some of the bosses in FF6?)
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group