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Testing walkabout animations

 
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Rimudora
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Joined: 26 May 2005
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PostPosted: Wed Feb 10, 2010 5:54 pm    Post subject: Testing walkabout animations Reply with quote

Question, is there a good way to test out walkabout animations in the sprite editor? i.e. Is it possible to have a button that lets you switch directly between two frames in the sprite editor, like between frames 0 and 1 on a walkabout?
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Wed Feb 10, 2010 7:41 pm    Post subject: Reply with quote

Hero editor and NPC placement are the only two, I think.
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Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 26 May 2005
Posts: 335

PostPosted: Thu Feb 11, 2010 6:37 am    Post subject: Reply with quote

I'm not a big fan of checking walkabout animations through the hero editor. The walkabouts there always walk around your hero sprite, whereas the walkabouts in the game walk in place while the map moves around them.

On an unrelated note, pressing '3' in a sprite editor shows you a garbage screen for about five seconds that scared me out of my wits.
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TMC
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Joined: 05 Apr 2003
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PostPosted: Thu Feb 11, 2010 10:53 am    Post subject: Reply with quote

I don't think there's anything better than pasting the two frames near opposite ends of the spriteset browser and pressing home/end rapidly.

Previewing animations and keys to switch directly from one frame to the next is a planned feature for both the new spriteset browser and the rewritten/reworked sprite editor. Actually... I had expected the new spriteset browser to be functional by now, maybe I should get back to that I don't keep promises
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