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A friend suggested the O.H.R.R.P.G.C.E. to me...
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benamericana457




Joined: 06 Apr 2010
Posts: 5

PostPosted: Mon Apr 12, 2010 2:02 pm    Post subject: A friend suggested the O.H.R.R.P.G.C.E. to me... Reply with quote

Do you have any tips to help me get started? I've played with it a little bit but mainly with the graphics Happy
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Apr 12, 2010 2:11 pm    Post subject: Reply with quote

Welcome!

Graphics are a great place to get started.
There are some articles for getting started here: http://hamsterrepublic.com/ohrrpgce/index.php/HOWTO.html
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benamericana457




Joined: 06 Apr 2010
Posts: 5

PostPosted: Mon Apr 12, 2010 2:19 pm    Post subject: Reply with quote

oh yeah I have been looking at that page.its very helpful
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Sh4d0ws




Joined: 06 Nov 2009
Posts: 39

PostPosted: Mon Apr 12, 2010 2:21 pm    Post subject: Reply with quote

Well, I'm assuming you've already played a few OHR games, and you understand how the game part of the engine works, so...

I'd recommend reading the How-To tutorials at the wiki, or better yet, just messing with the system, and pressing F1 when you need help.

After you make a map, a character, some dialogue, battles, stuff that uses tags, shops, etc, you should jump right into the plotscripting tutorial.
The beauty of the OHR is that you can make a full game without coding or programming. But, to make more outstanding games, you'll really need to learn how to plotscript. And trust me, to do the basic stuff, It's almost too easy! :)
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benamericana457




Joined: 06 Apr 2010
Posts: 5

PostPosted: Mon Apr 12, 2010 2:27 pm    Post subject: Reply with quote

Yeah Shadows, I guess it's a lot easier for you to tell me on a forum than at break. Ha ha ha! But good information anyway.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Apr 12, 2010 3:20 pm    Post subject: Reply with quote

Oh, yes. If you find any place where the F1 help is confusing or unclear, let us know. Feedback from new users is helpful for improving the help.
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benamericana457




Joined: 06 Apr 2010
Posts: 5

PostPosted: Tue Apr 13, 2010 1:50 pm    Post subject: Reply with quote

I will look for things that seems unclear in the F1 guide it has lots of tips that I'm thankful for.
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benamericana457




Joined: 06 Apr 2010
Posts: 5

PostPosted: Tue Apr 13, 2010 1:56 pm    Post subject: Reply with quote

Ok I'm going in order of the things on the menus (starting with graphics then going to map data) anyways I was in general map data and i came across script augment. What does this mean that a script is augmented?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Apr 13, 2010 3:21 pm    Post subject: Reply with quote

Script arguments only matter when you start to write plotscripts-- and even then, the arguments that you type directly in your script are usually more important than the ones you can define in the general map data screen or the NPC editor.

So the short answer is "don't worry about them right now"

The slightly longer answer is that arguments are just extra pieces of data that you can give to your script.

The really long answer is here:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plotscripting_Tutorial#Giving_a_Script_Arguments
and also here:
http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Script_triggers#Other_Ways_to_Start_a_Script
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Ravenshade




Joined: 03 Apr 2010
Posts: 50

PostPosted: Wed Apr 14, 2010 11:44 am    Post subject: Reply with quote

Speaking of the function key. F1 while in Custom yields empty dialogue fields. (In the current stable version that is)
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Campaigning to change the name of OHRRPGCE to Orph anage, because it's just better and easier to pronounce!

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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Apr 14, 2010 12:28 pm    Post subject: Reply with quote

Ravenshade wrote:
Speaking of the function key. F1 while in Custom yields empty dialogue fields. (In the current stable version that is)


Hmm... That sounds like a problem!

I just checked it out, and it looks like I accidentally left out the ohrhelp directory in the Debian/Ubuntu packages.

I have fixed it for tonight's nightly WIP builds, and the fix will be included in the next stable update.
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Ravenshade




Joined: 03 Apr 2010
Posts: 50

PostPosted: Wed Apr 14, 2010 12:43 pm    Post subject: Reply with quote

the next stable update is when?
_________________
Campaigning to change the name of OHRRPGCE to Orph anage, because it's just better and easier to pronounce!

Campaigning for Linux! Down with Win.exe!

PS. It's mean to replace words just because you don't like them ¬_¬ moderators...
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Apr 14, 2010 12:56 pm    Post subject: Reply with quote

Ravenshade wrote:
the next stable update is when?


it is a mystery to everyone!

The next big stable update (Zenzizenzic) is an unknown distance away. We have not even decided what new features will go into it.

There will be a stable mini-update (Ypsiliform+3) probably as soon as we fix '' . bug_title('826') . '', but I can't guess how long that will take.

If you don't want to wait for the help files, but you want to stick with the stable release, you can download this zip file and extract the "ohrhelp" folder into your home directory.
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Ravenshade




Joined: 03 Apr 2010
Posts: 50

PostPosted: Wed Apr 14, 2010 2:25 pm    Post subject: Reply with quote

...I could...I could... but I'm lazy Raspberry!

I'll look forwards to that mini update.
_________________
Campaigning to change the name of OHRRPGCE to Orph anage, because it's just better and easier to pronounce!

Campaigning for Linux! Down with Win.exe!

PS. It's mean to replace words just because you don't like them ¬_¬ moderators...
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Wed Apr 14, 2010 7:20 pm    Post subject: Reply with quote

James Paige wrote:
The next big stable update (Zenzizenzic) is an unknown distance away. We have not even decided what new features will go into it.


What?! I'm still calling it "Zoidberg", if you don't mind too much. Neutral
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