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Other status effects

 
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Aussie Evil




Joined: 28 Apr 2009
Posts: 27

PostPosted: Sun Jul 04, 2010 4:26 pm    Post subject: Other status effects Reply with quote

Can status effects like confusion or berzerk be emulated in the engine?
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NeoSpade
Of course!




Joined: 23 Sep 2008
Posts: 249
Location: Wales GB

PostPosted: Mon Jul 05, 2010 3:50 am    Post subject: Reply with quote

To some degree yes, for a self inflicted berserk attack, have a spell that links to an endless chain of attacks.

For the enemy to do this to the heroes, have the attack set a tag that makes your normal attack 100% instead chain to a random focus attack, and then reserve another tag for berserk that attaches to the else chain.

The way mentioned above also means that it won't reset between battles, so you could have an item that toggles those tags on/off.

Hope that made sense :S
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Mon Jul 05, 2010 8:58 am    Post subject: Reply with quote

IMO use the Ctr stat instead (if stat < or > # when chaining) so that you won't have to jump through hoops to see WHICH hero is the one that's berserked.
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