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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Tue Sep 02, 2003 4:17 am Post subject: Custom Battle Demo Bugs & Suggestions |
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Please report any bugs or suggestions here. I will check this daily so bugs will not stay unfixed for long. Anyone who reports a bug or suggestion that I use in my game will be credited for at the end of my game.
Also, if anyone simply wants to tell me their opinion of the game, it would be greatly appreciated. I would like all the feedback I can get.
Here's a link to the game:
http://www.castleparadox.com/cgi-bin/download.php?game=3
I'm looking forward to your feedback!
~Worthy
P.S. Thanks Iblis for the suggestion to post a demo of the battle system.
Last edited by *Worthy* on Tue Sep 09, 2003 5:29 am; edited 2 times in total |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Sep 06, 2003 3:22 am Post subject: |
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Hmm... my reply didn't post yesterday...
Right now, you are probably wondering why several people have downloaded your demo, but no one has commented. Sorry it took so long.
I just don't understand whats going on most of the time.. why is it that when I tell my character to attack, they rarely do?
PS: I see that when the battle is running, the script buffer is nearly full. You might want to chop your script up ointo smaller piece so that you can have other scripts running in the background.. _________________ "It is so great it is insanely great." |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Sat Sep 06, 2003 3:32 am Post subject: |
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Thanks for the reply! Yes, I have been wondering why no one has said anything considering 39 people have d/led it.
Anyways, can you be more specific? If you attack with Noah then you must press a combination of keys (4 keys). If you attack with Cane you must choose a target and press "enter" before you can attack. You should have no problem attacking with Lard.
If you would please give me more detail with what you are doing and what's not working I would greatly appreciate it and I will try to fix it ASAP.
I look forward to hearing from you,
~Worthy
P.S. If you haven't read the "readme" file that may help. |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Sat Sep 06, 2003 3:42 am Post subject: |
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Regarding the script buffer:
I am working on that actually. I started to chop the scripts up, but I decided I would post the game now as it is so while I do that I can (or hoped to) get more bugs reported so I can work on those also. Thanks for the suggestion though.
~Worthy |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Sun Sep 07, 2003 7:42 am Post subject: |
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ummm... i can't remember the name of the leader(the one in the middle in battle) his attack doesn't get accepted until i press enter four times.
i dunno, i find it slow. but fun to play. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Sun Sep 07, 2003 4:51 pm Post subject: |
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Provided you didn't change the order of the party the middle hero is "Noah". After pressing enter to confirm the enemy you wish to attack you should see a "1" in the bottom-left corner. You can either press Up, Down, Left, or Right. Once you do that you will see the number "2" in the bottom-left corner. Press either of the four keys again. Keep doing this until no number appears ("4" is the last number).
Right now no new moves can be learned by Noah (moves will be learned by pressing the keys in the correct combination) so it really doesn't matter which order you press the keys (other than changing his attack animation).
I am working on speeding it up, I will post another update soon with the speed increased.
Let me know if that helps,
~Worthy |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Mon Sep 08, 2003 10:07 am Post subject: |
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come on setu, you're not that bad.
oh ok, didn't realise it changed the attack animation, i think the three slash attack was cool.
Note: no, i don't change party order unless it would be more convinient for me to execute attacks. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Mon Sep 08, 2003 2:11 pm Post subject: |
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Ok, finally getting back...
Yeah, I was just confused because you decide which move all the heros will make, and then they perform them all together..
What are the 3 bars that each hero has? Hp, Mp, ?? ?
As for bugs, sometimes Noah doesn't attack if I enter a combination like left left left up,
And once when a crab healed itself, its picture turned into a red insect, but changed back later.
Yep, please do speed it up a bit.. especially Noahs 3 slash move, and other moves like that... _________________ "It is so great it is insanely great." |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Mon Sep 08, 2003 3:41 pm Post subject: |
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The three bars are (from top to bottom) HP, MP, Limit break
I have sped it up, but I'm still testing some other bugs I found. I'll post up a new update shortly.
I'll check the error with noah attacking and the crab turning into an insect and get back to you later. Regarding the insect thing, I attempted to draw the crab bringing up its claws in kind of a defense stance. Perhaps I'm a really bad artist and should redraw it or maybe it's changing into a graphic that it shouldn't be. I'll check it out anyways.
Thanks for the feedback,
~Worthy |
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Tue Sep 09, 2003 2:34 am Post subject: |
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Well, I posted a new update of the game. It has around three or four new features (including increased battle speed!). Enough people complained about the slow speed of the battle so I decided to post an update quicker than I had planned.
Thanks,
~Worthy
P.S. I couldn't find a case in which noah's attack didn't work by pressing left left left up. I found a couple errors in Lard's menu which I am working on now, but nothing for Noah. I did just chop his menu up into smaller scripts so there may be some bugs I didn't find. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Sep 09, 2003 11:21 am Post subject: |
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Ok, I'll have a look at it later..
Well, I didn't mean the particular combination left left left up, but just some with repeated keys... err... look, don't worry about it, I'll get back to you if I do find something.... _________________ "It is so great it is insanely great." |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Tue Sep 09, 2003 5:11 pm Post subject: |
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The battles are random, right? Just wondering cuz I've been walking all over yesterday without getting into a single battle...  _________________ im realy ded  |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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*Worthy* Critical Thinker

Joined: 11 Aug 2003 Posts: 186
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Posted: Wed Sep 10, 2003 1:09 am Post subject: |
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Yes, the battles are random. I did not place a battle on every tile though. There are no battles on the dark sand yet because I plan on using a different battle background. Only on the light sand will you encounter any battles.
Setu, what do you think of it?
~Worthy |
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