Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Good Idea

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP!
View previous topic :: View next topic  
Author Message
Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Tue Sep 23, 2003 5:48 am    Post subject: Good Idea Reply with quote

At the beginning of a game set the hero speed to 10 through plotscripting. I don't know how effective this idea is, but it would sure be cool if it worked with little problems. I tried it on all of my game-wannabes and it just makes everything so much better. Who wants to be slow? I would like to know if this would work without too much trouble, because I love it that way. So much faster.
I'm not sure if this works because I never seen it an any other game except Ecopia.
Back to top
View user's profile Send private message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Sep 23, 2003 7:36 am    Post subject: Reply with quote

Well, I don't know all the events that would reset your heros speeds to 4, but you'll have to account for all of them. One of them will be saving and loading a game(I'm pretty sure)..

Other than that, I see no problem with it...
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Minnek
Conjurer




Joined: 03 Jun 2003
Posts: 430
Location: Somewhere

PostPosted: Tue Sep 23, 2003 7:46 am    Post subject: Reply with quote

What a coincidence - I was just thinking about doing this today - in my future project. Making the walking speed 5 or something of the like - perhaps 10. Mostly because I liked my character's speed on Lufia II, made things soo much easier for me. Oh well, that's just my two cents...or whatever the saying was. Heh. Back to work on my secret projeckt (Not yours, Sew.) Big grin
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Tue Sep 23, 2003 8:00 am    Post subject: Reply with quote

There's a plotscripting command in my downloadable library that allows the user to make the hero walk or run by holding down whatever key they choose.

... I dunno, thought I should bring it up, heheh.
Back to top
View user's profile Send private message
Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Tue Sep 23, 2003 9:51 pm    Post subject: Reply with quote

I don't like the idea of keeping the hero's speed at 10. First off, it'll make people able to beat your game in probably half the normal time, and on top of that, it's unrealistic. Who's gonna run around through their whole journey?

Hrmm...now that I've said that, I think the "realistic" speed would be 2. That's more of a walking speed, but it'd be far too annoying to have that in a game. I dunno!
_________________


Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Wed Sep 24, 2003 2:50 am    Post subject: Reply with quote

A speed of 2 is . . . really . . . slow . . .
But a speed of 10 iswaytoofast.
Meanwhile, 4 is still too slow for me, and 5 . . . 5 just seems like 4, to tell the truth.
A speed like 8 would be nice . . .
Damn the 20-pixel even-multiplier speed rule!
_________________
UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START
Back to top
View user's profile Send private message AIM Address
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Sep 24, 2003 3:36 pm    Post subject: Reply with quote

So? I really need to write a pixel based-any-speed script - I like the style of walking in games like secret of mana..
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Minnek
Conjurer




Joined: 03 Jun 2003
Posts: 430
Location: Somewhere

PostPosted: Wed Sep 24, 2003 8:55 pm    Post subject: Reply with quote

I'd be interested in seeing that one. Free movement rules! ... I still think a faster walking speed is a good idea - even if it IS 10. Perhaps just make the faster walking speed in towns and dungeons? Or just on the world map? Hmm...I think I'm going to stick another unoriginal idea in my game - SPRINT SHOES! Oookay... Well... I like the concept... Even if it has been used before... Umm...yea. Big grin
_________________
* SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving)
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Sep 24, 2003 10:21 pm    Post subject: Reply with quote

The Mad Cacti wrote:
So? I really need to write a pixel based-any-speed script - I like the style of walking in games like secret of mana..


More than likely, man!
_________________


Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Wed Sep 24, 2003 10:21 pm    Post subject: Reply with quote

I've been meaning to make a free-movement system for a while now. It really shouldn't be that hard - the big problems will be the animations and checking the pass block - but I just never seem to get around to it.
_________________
UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START
Back to top
View user's profile Send private message AIM Address
Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Sep 24, 2003 10:25 pm    Post subject: Reply with quote

You'd have to ask either Retrogamer of Chaos Nyte (whenever he gets back) about that.
If you script it carefully, you can have a free movement system that runs smoothly, but if you're not careful and do something like "Baby Bob the Hamster" style, then it'll run sssssslllllloooooowwwwww!
_________________


Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> HELP! All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group