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		Onlyoneinall Bug finder
 
 
 
  Joined: 16 Jul 2005 Posts: 746
 
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				 Posted: Sat Aug 19, 2006 2:01 am    Post subject: Bloodlust sketch | 
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				It's 3 in the morning and I can't sleep and I want to work on my game, yet I'm not. So I decided to do a quick sketch of one of the scenes of the game. 
 
 
I am undecided as to which looks better - the one with several shades, or the one with black and grey? 
 
 
 
 
  _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
 
 
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		TwinHamster ♫ Furious souls, burn eternally! ♫
 
 
  
  Joined: 07 Mar 2004 Posts: 1352
 
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				 Posted: Sat Aug 19, 2006 5:25 am    Post subject:  | 
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				| The unshaded one looks a little better now, because you shaded the top one kind of sloppily. | 
			 
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		Valigarmander Bye-Bye
 
 
  
  Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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				 Posted: Sat Aug 19, 2006 11:02 am    Post subject:  | 
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				Ditto.
 
 
Wish I could draw. | 
			 
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		Ysoft_Entertainment VB Programmer
 
 
  
  Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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				 Posted: Tue Aug 29, 2006 6:10 pm    Post subject:  | 
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				 	  | Valigarmander wrote: | 	 		  | Wish I could draw. | 	  
 
 
Ditto _________________ Try my OHR exporter/importer.
 
OHRGFX
 
Striving to become better pixel artist then Fenrir Lunaris.  Unfortunately the laziness gets in the way of my goals. | 
			 
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		LongeBane
 
 
  
  Joined: 03 Feb 2003 Posts: 312 Location: Tomorrow
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				 Posted: Tue Aug 29, 2006 6:57 pm    Post subject:  | 
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				| You should try and pick up drawing profile, and other angles. A lot of mistakes done in the past is trying to make a figure look dynamic even when the body is still facing directly back/forward. Nothing dynamic about this angle at all. In fact, in this context, this angle is totally awkward and unnatural. | 
			 
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