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OHRRPGCE version: Quaternion
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Wed May 25, 2005 1:50 pm    Post subject: Reply with quote

What kind of mouse is it? If it's a USB mouse (or other) it might not work due to driver issues.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed May 25, 2005 1:55 pm    Post subject: Reply with quote

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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Wed May 25, 2005 2:03 pm    Post subject: Reply with quote

It might be a problem with the HSpeak or the RPG file . Maybe they've been corrupted somehow. I'm not really sure beyond there.
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Bobby Blade




Joined: 16 Dec 2003
Posts: 17

PostPosted: Wed May 25, 2005 2:05 pm    Post subject: Reply with quote

Might want to try just using 0 or 1 and see if that makes a difference, shouldn't, but you never know.
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Wed May 25, 2005 7:47 pm    Post subject: Reply with quote

Did you try with VDMS? It shouldn't matter, but ya never know. I uploaded a mouse tech demo (Mouse Wars) to the game list, but it asploded during upload or something. Could be a problem with the list itself, what with it moving and all. I'd upload it elsewhere for you, but it's not on this computer.

*5 minutes later*

ok, I whipped up another sample. Tell me if this works when you click:

http://ohr.finalfantasyq.com/mouse.zip
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Official OHRRPGCE Wiki and FAQ
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Inferior Minion
Metric Ruler



Joined: 03 Jan 2003
Posts: 741
Location: Santa Barbara, CA

PostPosted: Wed May 25, 2005 8:17 pm    Post subject: Reply with quote

Thanks Mike. I think I fixed it. Here's a link to the gamelist entry: http://castleparadox.com/ohr/gamelist-display.php?game=636
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Mike Caron
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Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Thu May 26, 2005 3:52 am    Post subject: Reply with quote

It still doesn't work. I get a 404 when I try to download.
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Inferior Minion
Metric Ruler



Joined: 03 Jan 2003
Posts: 741
Location: Santa Barbara, CA

PostPosted: Thu May 26, 2005 4:48 am    Post subject: Reply with quote

Completely forgot to even check that. It's working now.
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Mike Caron
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Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Thu May 26, 2005 5:12 am    Post subject: Reply with quote

Thank you! And, you might wanna change your sig...
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Inferior Minion
Metric Ruler



Joined: 03 Jan 2003
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Location: Santa Barbara, CA

PostPosted: Thu May 26, 2005 6:13 am    Post subject: Reply with quote

But the sig they gave me is so darn amusing
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Mike Caron
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Joined: 26 Jul 2003
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Location: Why do you keep asking?

PostPosted: Thu May 26, 2005 7:21 am    Post subject: Reply with quote

Hee hee, yeah... Ahem. On topic. Mice. Yes.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Thu May 26, 2005 10:45 am    Post subject: Reply with quote

So, what kind of things can we gain from using the mouse in an OHR game unless you're planning on creating more modes of interactivity?
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu May 26, 2005 11:58 am    Post subject: Reply with quote

I'd like to see Pitch Black 2's investigation scenes make use of the mouse.
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Mike Caron
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Joined: 26 Jul 2003
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Location: Why do you keep asking?

PostPosted: Thu May 26, 2005 12:19 pm    Post subject: Reply with quote

Setu_Firestorm wrote:
So, what kind of things can we gain from using the mouse in an OHR game unless you're planning on creating more modes of interactivity?


I can envision a menu made with the mouse:

~ Have a spare map set to 16x10 size, and import your menu graphic as a tile set, and place it (to work around not being able to put NPCs on top of backdrops)
~ on said menu map, make NPCs for each option, and place copies of them on the map such that they cover the respective sections
~ have the mouse script check for them NPCs, and do different things based on where the user clicks.

I don't know how weildy a menu like that would be, I'll have to try it sometime.
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Fernurion
Village Idiot




Joined: 19 Aug 2003
Posts: 192
Location: Lost

PostPosted: Thu May 26, 2005 2:45 pm    Post subject: Reply with quote

I'm currently working a a Maniac Mansion style game. I'll try to work mouse support into it using 'Walk hero to mouse' type commands, as well as placing NPC's around with 'step on' activation. The hero can still be controlled with the arrow keys for those who prefer that. With a bit of scripting this could probably work with any RPG. The main downside I see is that it cannot be used on game and battle menus. Maybe for the next version you could do something about that?
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